Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⛩️+1 Slayer Blade⛩️

⛩️+1 Slayer Blade⛩️

A Roblox experience owned by Star Ocean Studios.

Clicker & idleENclickerfantasyrpg

⛩️+1 Slayer Blade⛩️ is a clicker-idle Roblox experience created on December 25, 2023. The game currently has 147 players online. It has accumulated 69,568,912 lifetime visits and 203,672 favorites. The experience maintains a 94% like percentage. Players engage in clicking mechanics to defeat demons and forge swords within the genre.

Description (written by the developer; not a statement by this register)

🎪️Welcome to the world of Slayer Blade🎪️ Defeat the demons with your deadly members. Grab your sword and click for +1 and much more power. ⚔️ How to play? ⚔️ 🖱️ Click to gain strength 🌟 Forge and empower your swords 👿 Defeat the demons to obtain new swords 🎪️ Summon the assassin and be reborn to reach the ultimate power 🗺️ Unlock a new map for much better swords 🎁 Gift 🎁 🔥New like code 🔥: 1000 likes. New codes will arrive at 2000 likes. -Previous game codes: welcome, updascension, GladGame -Give us a like to receive like codes. -Join the group to get game rewards. 【6.11 UPD】Slayer-Blade 1. Update of items in the map10 shop 2. Big props can be sold 3. Silver keys and gold keys can be sold as key fragments 4. 100 draws for weapon enchantment traits

Last updated by the developer 21 Aug 2026, 11:04 UTC.

95
playing (measured 23 Aug 2026, 20:50 UTC)
69,621,348
lifetime visits
94%
liked (131,139 👍 / 8,840 👎)
203,676
favourites (2.9 per 1k visits)
25 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95176135.510 August 2026 — 166 players21 August 2026 — 117 players21 August 2026 — 111 players21 August 2026 — 119 players21 August 2026 — 136 players22 August 2026 — 137 players22 August 2026 — 137 players22 August 2026 — 151 players22 August 2026 — 119 players22 August 2026 — 132 players22 August 2026 — 133 players22 August 2026 — 109 players22 August 2026 — 121 players22 August 2026 — 111 players22 August 2026 — 132 players22 August 2026 — 126 players22 August 2026 — 131 players22 August 2026 — 163 players22 August 2026 — 150 players22 August 2026 — 154 players22 August 2026 — 146 players22 August 2026 — 132 players22 August 2026 — 129 players22 August 2026 — 111 players22 August 2026 — 117 players22 August 2026 — 111 players22 August 2026 — 116 players22 August 2026 — 111 players22 August 2026 — 101 players23 August 2026 — 105 players23 August 2026 — 114 players23 August 2026 — 138 players23 August 2026 — 132 players23 August 2026 — 141 players23 August 2026 — 125 players23 August 2026 — 127 players23 August 2026 — 127 players23 August 2026 — 111 players23 August 2026 — 124 players23 August 2026 — 131 players23 August 2026 — 128 players23 August 2026 — 133 players23 August 2026 — 176 players23 August 2026 — 143 players23 August 2026 — 140 players23 August 2026 — 132 players23 August 2026 — 121 players23 August 2026 — 102 players23 August 2026 — 114 players23 August 2026 — 95 players10 August 202623 August 2026
50 measurements spanning 13 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–188 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 50
Measured (UTC)PlayersChange
23 Aug 2026, 20:5095-19
23 Aug 2026, 19:50114+12
23 Aug 2026, 18:50102-19
23 Aug 2026, 17:50121-11
23 Aug 2026, 16:50132-8
23 Aug 2026, 15:50140-3
23 Aug 2026, 14:50143-33
23 Aug 2026, 13:50176+43
23 Aug 2026, 12:50133+5
23 Aug 2026, 11:50128-3
23 Aug 2026, 10:50131+7
23 Aug 2026, 09:50124+13
23 Aug 2026, 08:50111-16
23 Aug 2026, 07:50127no change
23 Aug 2026, 06:50127+2
23 Aug 2026, 05:50125-16
23 Aug 2026, 04:50141+9
23 Aug 2026, 03:50132-6
23 Aug 2026, 02:50138+24
23 Aug 2026, 01:50114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Accessory Luck 3
1,499 R$
Hero Equipped Luck 3
1,299 R$
Weapon Lucky 3
999 R$
Accessory Gacha Booster
899 R$
Accessory Luck 2
799 R$
Hero Lucky 3
799 R$
Weapon Multi-Draw
799 R$
Hero Equipped Luck 2
599 R$
Hero Multi-Draw
599 R$
Weapon Lucky 2
499 R$
Hero Equipment Upgrade Multi Opening
399 R$
Accessory Luck 1
299 R$
Hero Lucky 2
299 R$
Hero Equipped Luck 1
199 R$
Weapon Lucky 1
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,451,058 · 12.7% win
map 2 · progression4,544,277 · 5.9% win
map 3 · progression2,321,693 · 4.7% win
map 4 · progression1,243,714 · 4.2% win
map 5 · progression844,176 · 4.2% win
Map6 · progression564,446 · 4.4% win
Map7 · progression446,672 · 3.6% win
Map8 · progression361,596 · 3.2% win
Map 9 · progression298,443 · 4.0% win
Map10 · progression248,947 · 3.7% win
map11 · other158,850 · 3.1% win
map12 · other124,867 · 3.3% win
ROBLOX EVENTS · other107,995 · 0.00% win
map13 · other107,355 · 3.0% win
map14 · other86,592 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked21 August 20262 September 2026
51 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 51
Measured (UTC)% likedChange
2 Sept 2026, 13:4894no change
23 Aug 2026, 20:5094no change
23 Aug 2026, 19:5094no change
23 Aug 2026, 18:5094no change
23 Aug 2026, 17:5094no change
23 Aug 2026, 16:5094no change
23 Aug 2026, 15:5094no change
23 Aug 2026, 14:5094no change
23 Aug 2026, 13:5094no change
23 Aug 2026, 13:4594no change
23 Aug 2026, 12:5094no change
23 Aug 2026, 11:5094no change
23 Aug 2026, 10:5094no change
23 Aug 2026, 09:5094no change
23 Aug 2026, 08:5094no change
23 Aug 2026, 07:5094no change
23 Aug 2026, 06:5094no change
23 Aug 2026, 05:5094no change
23 Aug 2026, 04:5094no change
23 Aug 2026, 03:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.