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Zombies vs Humans

Zombies vs Humans

A Roblox experience owned by Dejavu Studios.

SurvivalENsurvivalbase-buildinghorde-defense

Zombies vs Humans is a survival experience created on December 28, 2023. The game currently has 931 players online and has accumulated 69,977,210 lifetime visits. It holds 182,165 favorites and maintains an 84% like percentage. The title focuses on base building and zombie defense mechanics within the survival genre.

Description (written by the developer; not a statement by this register)

Build a base, gear up, and prepare to fight off hordes of zombies through the night! 💾 THE SAVING GRACE UPDATE 💾 + Added permanent saving + Added weapon durability + And more.. - Removed Herobrine 👍 Like the game for new updates! —— In-Game Rules —— 1. Exploiting is strictly forbidden and will result in permanent ban 2. Inappropriate behavior and structures are not allowed and will result in bans 3. Griefing or abusing bugs/glitches to intentionally ruin the game for others will result in bans 4. Follow Roblox's Terms of Use ———— Credits ———— roff (@roffcat) - Lead Developer BadHmidou (@BadHmidou) - Modeling/GFX megatron (@cowboysoldier936) - Composer ynnad (@ynnad_flp) - Composer OG Creeper Chaos - Main Inspiration for ZvH Music - Credits in Settings In-game.

Last updated by the developer 2 Sept 2026, 23:28 UTC.

774
playing (measured 4 Sept 2026, 06:50 UTC)
71,432,478
lifetime visits
84%
liked (92,363 👍 / 17,962 👎)
184,895
favourites (2.6 per 1k visits)
28 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4452,4051,42577410 August 20264 September 2026
321 measurements spanning 25 days, net +95. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 151–2,699 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50774+3
4 Sept 2026, 05:50771-16
4 Sept 2026, 04:50787-186
4 Sept 2026, 03:50973-237
4 Sept 2026, 02:501,210-180
4 Sept 2026, 01:501,390-53
4 Sept 2026, 00:501,443+31
3 Sept 2026, 23:501,412+89
3 Sept 2026, 22:501,323+85
3 Sept 2026, 21:501,238+153
3 Sept 2026, 20:501,085-47
3 Sept 2026, 19:501,132+29
3 Sept 2026, 18:501,103-152
3 Sept 2026, 17:501,255-59
3 Sept 2026, 16:501,314-82
3 Sept 2026, 15:501,396-97
3 Sept 2026, 14:501,493-210
3 Sept 2026, 13:501,703+179
3 Sept 2026, 12:501,524+193
3 Sept 2026, 11:501,331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox Admin
599 R$
Spirit Pack
599 R$
Obsidian Pack
499 R$
VIP
399 R$
Winter Pack
349 R$
Guaranteed Human
249 R$
2x Emotes
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome18,306,502 · 18.1% win
Cold Open411,241 · 0.00% win
+PARRY! · other46,900 · 0.70% win
The Colony Must Survive · other13,665 · 10.7% win
Dance 'Till You Drop · other10,469 · 0.10% win
Indomitable Human Spirit · other3,044 · 0.10% win
Moonbathing · other2,209 · 0.10% win
Bullseye · other2,002 · 0.00% win
Airstrike Inbound · other1,684 · 0.00% win
Scrooge McZombie · other886 · 0.00% win
1000 Ways To Die · other322 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 06:5084no change
4 Sept 2026, 05:5084no change
4 Sept 2026, 04:5084no change
4 Sept 2026, 03:5084no change
4 Sept 2026, 02:5084no change
4 Sept 2026, 01:5084no change
4 Sept 2026, 00:5084no change
3 Sept 2026, 23:5084no change
3 Sept 2026, 22:5084no change
3 Sept 2026, 21:5084no change
3 Sept 2026, 20:5084no change
3 Sept 2026, 19:5084no change
3 Sept 2026, 18:5084no change
3 Sept 2026, 17:5084no change
3 Sept 2026, 16:5084no change
3 Sept 2026, 15:5084no change
3 Sept 2026, 14:5084no change
3 Sept 2026, 13:5084no change
3 Sept 2026, 12:5084no change
3 Sept 2026, 11:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

zombies-vs-humans.fandom.com4 active editors · 9,077 edits
131 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.