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SkyRivals ⚔️🐐

SkyRivals ⚔️🐐

A Roblox experience owned by Borshch games.

Fighting & PvPENPvPBuildingSurvival

SkyRivals, created in 2024 and classed as fighting and PvP, has players use swords and bows and build bridges and fortresses to outlast rivals. Visits come to 71.5 million. It has 39,341 favorites, a 71 percent like rate, and 2,788 players online.

Description (written by the developer; not a statement by this register)

🔥 Fight, loot, and build your way to victory! ⚔️ Use swords, bows, and epic weapons! 🏗️ Build bridges and fortresses to outsmart foes! 💥 Set traps and surprise your enemies! 👑 Be the last player standing! 👍Like the game & join the group to get 100 Gold and the Thumbs Up emote (requires re-joining) ⚠️Exploiting will result in a permanent, non-appealable ban⚠️ Sky Rivals, Released on 3/20/2026

Last updated by the developer 28 Oct 2026, 12:19 UTC.

1,860
playing (measured 29 Oct 2026, 16:50 UTC)
76,670,377
lifetime visits
71%
liked (16,592 👍 / 6,864 👎)
42,315
favourites (0.6 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8183,2912,054.51,8608 October 202629 October 2026
500 measurements spanning 21 days, net +310. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 447–3,662 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 16:501,860-95
29 Oct 2026, 15:501,955+22
29 Oct 2026, 14:501,933-3
29 Oct 2026, 13:501,936+219
29 Oct 2026, 12:501,717+47
29 Oct 2026, 11:501,670+140
29 Oct 2026, 10:501,530+168
29 Oct 2026, 09:501,362+96
29 Oct 2026, 08:501,266+46
29 Oct 2026, 07:501,220+98
29 Oct 2026, 06:501,122-26
29 Oct 2026, 05:501,148-7
29 Oct 2026, 04:501,155+6
29 Oct 2026, 03:501,149-154
29 Oct 2026, 02:501,303-170
29 Oct 2026, 01:501,473+35
29 Oct 2026, 00:501,438-164
28 Oct 2026, 23:501,602+173
28 Oct 2026, 22:501,429-45
28 Oct 2026, 21:501,474first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
99 R$
Big Bobux Emote [rejoin]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!6,402,476 · 17.1% win
Highly trained professional · other2,164,573 · 6.0% win
Winner · other1,469,783 · 3.7% win
Untouchable · other557,691 · 1.6% win
Close call · other288,403 · 0.90% win
Invisible · other139,231 · 0.50% win
Slimed · other26,208 · 0.10% win
Tele-kill · other17,381 · 0.10% win
Maced · other13,131 · 0.10% win
Four of a kind · collection7,530 · 0.00% win
Thinking with portals · other6,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.521 August 202629 October 2026
1639 measurements spanning 69 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1639
Measured (UTC)% likedChange
29 Oct 2026, 16:5071no change
29 Oct 2026, 15:5071no change
29 Oct 2026, 14:5071no change
29 Oct 2026, 13:5071no change
29 Oct 2026, 12:5071no change
29 Oct 2026, 11:5071no change
29 Oct 2026, 10:5071no change
29 Oct 2026, 09:5071no change
29 Oct 2026, 08:5071no change
29 Oct 2026, 07:5071no change
29 Oct 2026, 06:5071no change
29 Oct 2026, 05:5071no change
29 Oct 2026, 04:5071no change
29 Oct 2026, 03:5071no change
29 Oct 2026, 02:5071no change
29 Oct 2026, 01:5071no change
29 Oct 2026, 00:5071no change
28 Oct 2026, 23:5071no change
28 Oct 2026, 22:5071no change
28 Oct 2026, 21:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.