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SkyRivals ⚔️🐐

SkyRivals ⚔️🐐

A Roblox experience owned by Borshch games.

Fighting & PvPENPvPBuildingSurvival

SkyRivals, created in 2024 and classed as fighting and PvP, has players use swords and bows and build bridges and fortresses to outlast rivals. Visits come to 71.5 million. It has 39,341 favorites, a 71 percent like rate, and 2,788 players online.

Description (written by the developer; not a statement by this register)

🔥 Fight, loot, and build your way to victory! ⚔️ Use swords, bows, and epic weapons! 🏗️ Build bridges and fortresses to outsmart foes! 💥 Set traps and surprise your enemies! 👑 Be the last player standing! 👍Like the game & join the group to get 100 Gold and the Thumbs Up emote (requires re-joining) ⚠️Exploiting will result in a permanent, non-appealable ban⚠️ Sky Rivals, Released on 3/20/2026

Last updated by the developer 25 Oct 2026, 00:45 UTC.

1,426
playing (measured 26 Oct 2026, 09:50 UTC)
75,773,108
lifetime visits
71%
liked (16,445 👍 / 6,798 👎)
42,315
favourites (0.6 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8183,2912,054.51,4265 October 202626 October 2026
500 measurements spanning 21 days, net -1,313. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 447–3,662 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:501,426+212
26 Oct 2026, 08:501,214+30
26 Oct 2026, 07:501,184+83
26 Oct 2026, 06:501,101-129
26 Oct 2026, 05:501,230-105
26 Oct 2026, 04:501,335+14
26 Oct 2026, 03:501,321-117
26 Oct 2026, 02:501,438-180
26 Oct 2026, 01:501,618+37
26 Oct 2026, 00:501,581-332
25 Oct 2026, 23:501,913+279
25 Oct 2026, 22:501,634+1
25 Oct 2026, 21:501,633-137
25 Oct 2026, 20:501,770-338
25 Oct 2026, 19:502,108-162
25 Oct 2026, 18:502,270-72
25 Oct 2026, 17:502,342-132
25 Oct 2026, 16:502,474+68
25 Oct 2026, 15:502,406-26
25 Oct 2026, 14:502,432first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
99 R$
Big Bobux Emote [rejoin]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!6,402,476 · 17.1% win
Highly trained professional · other2,164,573 · 6.0% win
Winner · other1,469,783 · 3.7% win
Untouchable · other557,691 · 1.6% win
Close call · other288,403 · 0.90% win
Invisible · other139,231 · 0.50% win
Slimed · other26,208 · 0.10% win
Tele-kill · other17,381 · 0.10% win
Maced · other13,131 · 0.10% win
Four of a kind · collection7,530 · 0.00% win
Thinking with portals · other6,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.521 August 202626 October 2026
1560 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 09:5071no change
26 Oct 2026, 08:5071no change
26 Oct 2026, 07:5071no change
26 Oct 2026, 06:5071no change
26 Oct 2026, 05:5071no change
26 Oct 2026, 04:5071no change
26 Oct 2026, 03:5071no change
26 Oct 2026, 02:5071no change
26 Oct 2026, 01:5071no change
26 Oct 2026, 00:5071no change
25 Oct 2026, 23:5071no change
25 Oct 2026, 22:5071no change
25 Oct 2026, 21:5071no change
25 Oct 2026, 20:5071no change
25 Oct 2026, 19:5071no change
25 Oct 2026, 18:5071no change
25 Oct 2026, 17:5071no change
25 Oct 2026, 16:5071no change
25 Oct 2026, 15:5071no change
25 Oct 2026, 14:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.