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🔥 The Glitch Obby!

🔥 The Glitch Obby!

A Roblox experience owned by Seven Studios..

ObbyENobstacle coursedifficulty progressionglitch theme

The Glitch Obby! is an obby experience created on 2024-01-01. It has accumulated 22,551,874 lifetime visits and 70,825 favorites. Currently, 25 users are playing. The game holds an 87% like percentage. It features 96 stages of increasing difficulty. Players can reset using the R key or DownDpad on console. Premium users receive exclusive skips and a halo.

Description (written by the developer; not a statement by this register)

Welcome to The Glitch Obby!👋 Explore this obby with multiple stages that become increasingly challenging. What seems easy at first gets trickier as you go. Best of luck and have a blast! ☝️Currently 96 Stages packed with Entertainment and Tension! 💟 Press R to reset or DownDpad on Console! ⭐ Join the group to receive a free skip! https://www.roblox.com/communities/33023993/Seven-Studios ⏩ 👍 If you enjoy the game, feel free to leave a like! 😈 Troll your friends! 🔷 Premium users get a max 5 free skips instead of 2, 20-minute free skips instead of 30 mins, an exclusive Halo, and a Premium chat tag! Tags: tdco, bdco, sdco, wdco, difficulty chart, easy, hard, impossible, JToH, ETOH, tower of misery, tower of hell, Glitches, obby, dco, PDCO, SDCO, cool, TDCO, Glitch, DCO, Long Jump, epic, fun, not hard, Glitch Obby, possible, towers, Glitches, glitch, glitch dco, final, OBBY, The Glitch Obby, the glitch obby, glitches, jtoh, tower of misery, the glitch obby, glitch obby

Last updated by the developer 12 Jul 2026, 03:43 UTC.

25
playing (measured 10 Aug 2026, 14:35 UTC)
22,551,874
lifetime visits
87%
liked (93,508 👍 / 14,571 👎)
70,919
favourites (3.1 per 1k visits)
1 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet!
199 R$
Infinite Jump Coil!
179 R$
Fusion Coil
149 R$
VIP
129 R$
Gravity Coil
129 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,137,332 · 100.0% win
You've Completed 10 stages! · progression4,368,989 · 69.0% win
You've Completed 20 stages! · progression3,302,164 · 49.3% win
You've Completed 30 stages! · progression2,361,652 · 34.2% win
You've Completed 40 stages! · progression1,505,458 · 17.3% win
You've Completed 50 stages! · progression750,561 · 13.5% win
You've Completed 60 stages! · progression298,051 · 5.8% win
You've Completed 70 stages! · progression194,808 · 3.3% win
You've Completed 80 stages! · progression113,437 · 3.1% win
You've Rebirthed! [Unobtainable] · progression101,929 · 2.0% win
1Mil Visits! [Unobtainable] · other67,887 · 0.00% win
You've beaten The Glitch Obby! · progression54,784 · 1.3% win
Determined! · other26,672 · 1.7% win
Reach For The Skys! · progression21,875 · 0.50% win
You've found the secret!❔ [Unobtainable] · secret14,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3587no change
23 Aug 2026, 16:2087no change
13 Aug 2026, 16:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.