Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Clash's Glitch Per Difficulty Chart Obby

Clash's Glitch Per Difficulty Chart Obby

A Roblox experience owned by Clash's Obbies.

ObbyENdifficulty chartparkourskill challenge

Clash's Glitch Per Difficulty Chart Obby is a Roblox obstacle-course (obby) experience created in 2026. Players climb, jump, and navigate a course of obstacles toward the end. It has logged 20,893,298 lifetime visits and 58,266 favorites to date. It holds an 89% like rate, with 145 players active at last count. It is listed in the obstacle-course (obby) category on the index.

Description (written by the developer; not a statement by this register)

Welcome to Clash’s Glitch Per Difficulty Chart Obby! 👋 Take on 100 unique stages that gradually increase in difficulty as you progress. What starts off simple quickly becomes a real challenge. Do you have what it takes to reach the end? If you're struggling try watching the examples, as they give a short tutorial on how to complete each stage. 🎮 Every 25 stages, enjoy a fun activity to take a break and reset before the next challenge! 🔄 Press R to reset at any time. ⭐ Join the group for a FREE skip: https://www.roblox.com/communities/865424261/Clashs-Obbies#!/about 👍 Enjoying the game? Don’t forget to leave a like! Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge, obby, parkour, glitch, tower style, skill, jumps, roblox obby

Last updated by the developer 5 Sept 2026, 23:41 UTC.

92
playing (measured 9 Sept 2026, 18:50 UTC)
21,016,391
lifetime visits
89%
liked (100,698 👍 / 12,900 👎)
60,205
favourites (2.9 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9276843010 August 20269 September 2026
453 measurements spanning 30 days, net -676. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 453
Measured (UTC)PlayersChange
9 Sept 2026, 18:5092-40
9 Sept 2026, 17:50132-36
9 Sept 2026, 16:50168-12
9 Sept 2026, 15:50180-112
9 Sept 2026, 14:50292-72
9 Sept 2026, 13:50364+53
9 Sept 2026, 12:50311+17
9 Sept 2026, 11:50294-7
9 Sept 2026, 10:50301+62
9 Sept 2026, 09:50239+83
9 Sept 2026, 08:50156-6
9 Sept 2026, 07:50162no change
9 Sept 2026, 06:50162-17
9 Sept 2026, 05:50179no change
9 Sept 2026, 04:50179+61
9 Sept 2026, 03:50118-24
9 Sept 2026, 02:50142+36
9 Sept 2026, 01:50106-19
9 Sept 2026, 00:50125-9
8 Sept 2026, 23:50134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
599 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Hard Mode
99 R$
Easy Mode
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,126,048 · 100.0% win
Stage 10 · progression6,849,672 · 98.3% win
Stage 20 · progression5,757,544 · 85.4% win
Stage 30 · progression3,998,077 · 61.4% win
Stage 40 · progression2,979,805 · 50.0% win
Stage 50 · progression1,685,289 · 32.5% win
Stage 60 · progression1,222,862 · 24.7% win
Stage 70 · progression914,550 · 19.5% win
Stage 80 · progression669,773 · 13.6% win
Stage 90 · progression554,123 · 11.8% win
Welcome To Challenges · welcome516,683 · 15.0% win
Stage 100 · progression298,236 · 7.2% win
First Gift · welcome274,881 · 8.5% win
5000 Parts · collection181,578 · 3.3% win
10,000 Clicks · other160,366 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 202622 October 2026
458 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 458
Measured (UTC)% likedChange
22 Oct 2026, 17:0389no change
12 Oct 2026, 17:0289no change
2 Oct 2026, 17:0089no change
22 Sept 2026, 16:5389no change
12 Sept 2026, 16:5289no change
9 Sept 2026, 18:5089no change
9 Sept 2026, 17:5089no change
9 Sept 2026, 16:5089no change
9 Sept 2026, 15:5089no change
9 Sept 2026, 14:5089no change
9 Sept 2026, 13:5089no change
9 Sept 2026, 12:5089no change
9 Sept 2026, 11:5089no change
9 Sept 2026, 10:5089no change
9 Sept 2026, 09:5089no change
9 Sept 2026, 08:5089no change
9 Sept 2026, 07:5089no change
9 Sept 2026, 06:5089no change
9 Sept 2026, 05:5089no change
9 Sept 2026, 04:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.