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Clash's Glitch Per Difficulty Chart Obby

Clash's Glitch Per Difficulty Chart Obby

A Roblox experience owned by Clash's Obbies.

ObbyENdifficulty chartparkourskill challenge

Description (written by the developer; not a statement by this register)

Welcome to Clash’s Glitch Per Difficulty Chart Obby! 👋 Take on 100 unique stages that gradually increase in difficulty as you progress. What starts off simple quickly becomes a real challenge. Do you have what it takes to reach the end? If you're struggling try watching the examples, as they give a short tutorial on how to complete each stage. 🎮 Every 25 stages, enjoy a fun activity to take a break and reset before the next challenge! 🔄 Press R to reset at any time. ⭐ Join the group for a FREE skip: https://www.roblox.com/communities/865424261/Clashs-Obbies#!/about 👍 Enjoying the game? Don’t forget to leave a like! Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge, obby, parkour, glitch, tower style, skill, jumps, roblox obby

Last updated by the developer 23 Aug 2026, 19:22 UTC.

199
playing (measured 24 Aug 2026, 00:50 UTC)
20,322,360
lifetime visits
89%
liked (98,581 👍 / 12,457 👎)
57,396
favourites (2.8 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

171768469.510 August 2026 — 768 players21 August 2026 — 187 players21 August 2026 — 185 players21 August 2026 — 185 players21 August 2026 — 210 players22 August 2026 — 263 players22 August 2026 — 313 players22 August 2026 — 398 players22 August 2026 — 358 players22 August 2026 — 353 players22 August 2026 — 360 players22 August 2026 — 382 players22 August 2026 — 386 players22 August 2026 — 356 players22 August 2026 — 377 players22 August 2026 — 398 players22 August 2026 — 404 players22 August 2026 — 472 players22 August 2026 — 514 players22 August 2026 — 424 players22 August 2026 — 276 players22 August 2026 — 281 players22 August 2026 — 204 players22 August 2026 — 175 players22 August 2026 — 206 players22 August 2026 — 211 players22 August 2026 — 191 players22 August 2026 — 185 players22 August 2026 — 214 players23 August 2026 — 238 players23 August 2026 — 272 players23 August 2026 — 338 players23 August 2026 — 387 players23 August 2026 — 342 players23 August 2026 — 345 players23 August 2026 — 347 players23 August 2026 — 330 players23 August 2026 — 365 players23 August 2026 — 383 players23 August 2026 — 381 players23 August 2026 — 400 players23 August 2026 — 418 players23 August 2026 — 411 players23 August 2026 — 371 players23 August 2026 — 253 players23 August 2026 — 237 players23 August 2026 — 221 players23 August 2026 — 220 players23 August 2026 — 218 players23 August 2026 — 205 players23 August 2026 — 171 players23 August 2026 — 183 players23 August 2026 — 183 players24 August 2026 — 199 players19910 August 202624 August 2026
54 measurements spanning 13 days, net -569. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–858 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 54
Measured (UTC)PlayersChange
24 Aug 2026, 00:50199+16
23 Aug 2026, 23:50183no change
23 Aug 2026, 22:50183+12
23 Aug 2026, 21:50171-34
23 Aug 2026, 20:50205-13
23 Aug 2026, 19:50218-2
23 Aug 2026, 18:50220-1
23 Aug 2026, 17:50221-16
23 Aug 2026, 16:50237-16
23 Aug 2026, 15:50253-118
23 Aug 2026, 14:50371-40
23 Aug 2026, 13:50411-7
23 Aug 2026, 12:50418+18
23 Aug 2026, 11:50400+19
23 Aug 2026, 10:50381-2
23 Aug 2026, 09:50383+18
23 Aug 2026, 08:50365+35
23 Aug 2026, 07:50330-17
23 Aug 2026, 06:50347+2
23 Aug 2026, 05:50345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
599 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Hard Mode
99 R$
Easy Mode
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,698,820 · 100.0% win
Stage 10 · progression6,477,284 · 89.4% win
Stage 20 · progression5,427,893 · 76.0% win
Stage 30 · progression3,753,059 · 54.9% win
Stage 40 · progression2,774,547 · 46.1% win
Stage 50 · progression1,547,813 · 29.9% win
Stage 60 · progression1,124,633 · 22.3% win
Stage 70 · progression843,915 · 17.6% win
Stage 80 · progression617,860 · 13.6% win
Stage 90 · progression510,323 · 11.7% win
Welcome To Challenges · welcome453,314 · 15.6% win
Stage 100 · progression272,830 · 7.1% win
First Gift · welcome236,574 · 9.8% win
5000 Parts · collection169,153 · 2.7% win
10,000 Clicks · other154,476 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked24 August 2026 — 89 % liked13 August 202624 August 2026
55 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 55
Measured (UTC)% likedChange
24 Aug 2026, 00:5089no change
23 Aug 2026, 23:5089no change
23 Aug 2026, 22:5089no change
23 Aug 2026, 21:5089no change
23 Aug 2026, 20:5089no change
23 Aug 2026, 19:5089no change
23 Aug 2026, 18:5089no change
23 Aug 2026, 17:5089no change
23 Aug 2026, 16:5089no change
23 Aug 2026, 16:4989no change
23 Aug 2026, 15:5089no change
23 Aug 2026, 14:5089no change
23 Aug 2026, 13:5089no change
23 Aug 2026, 12:5089no change
23 Aug 2026, 11:5089no change
23 Aug 2026, 10:5089no change
23 Aug 2026, 09:5089no change
23 Aug 2026, 08:5089no change
23 Aug 2026, 07:5089no change
23 Aug 2026, 06:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.