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Make and Sell Weapons

Make and Sell Weapons

A Roblox experience owned by Innerprod.

TycoonENcraftingsellingweapons

Make and Sell Weapons is a tycoon experience created on 2024-01-03. It has 17,069,625 lifetime visits and 1,333,254 favorites. Currently, 18 players are active. The game holds a 70% like percentage. Premium users receive a +10% strength bonus. The description mentions crafting and selling weapons.

Description (written by the developer; not a statement by this register)

Welcome to Make and Sell Weapons! 🔨Craft different types of weapons! 💰 Sell those weapons for money! ⚔️Unlock new weapons to sell! PREMIUM Players Get +10% Strength! Lagging? Use A FREE VIP Server⭐

Last updated by the developer 10 Jul 2026, 19:58 UTC.

18
playing (measured 10 Aug 2026, 14:22 UTC)
17,069,625
lifetime visits
70%
liked (8,460 👍 / 3,658 👎)
1,335,151
favourites (78.2 per 1k visits)
3 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Money
299 R$
2x Money
199 R$
2x Materials
149 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,373,307 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3770no change
23 Aug 2026, 17:1970no change
13 Aug 2026, 17:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.