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Make and Sell Cars

Make and Sell Cars

A Roblox experience owned by Innerprod.

TycoonENcraftingsellingsimulation

Make and Sell Cars is a tycoon experience created on September 14, 2024. The game has accumulated 6,126,258 lifetime visits and 470,939 favorites. Currently, one user is playing. The title holds a 76% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🚗 Welcome to Make and Sell Cars ⭐ Craft cars with materials you collect 🏎️ Sell your cars and get the best deal to maximize profit! ☝️ Upgrade a variety of things to progress faster

Last updated by the developer 10 Jul 2026, 19:56 UTC.

1
playing (measured 10 Aug 2026, 14:22 UTC)
6,126,258
lifetime visits
76%
liked (2,885 👍 / 894 👎)
472,324
favourites (77.1 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Money
199 R$
2x Money
199 R$
Collect Materials 2x Faster
199 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,495,518 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked13 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0276no change
13 Oct 2026, 00:0276no change
3 Oct 2026, 00:0176no change
23 Sept 2026, 00:0076no change
12 Sept 2026, 23:5376no change
2 Sept 2026, 23:5376no change
13 Aug 2026, 23:5276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.