Roblox Career Center
A Roblox experience owned by Roblox Industry Recruiting.
RoleplayENcorporate simulationcareer educationRoblox developer
Roblox Career Center is a roleplay experience created on January 4, 2024. It has accumulated 1,595,717 lifetime visits and 4,252 favorites. Currently, 57 users are playing. The experience holds a 77% like percentage. The description indicates it features interview preparation, skill assessments, and information about Roblox roles and technology.
Description (written by the developer; not a statement by this register)
Welcome to the Roblox Career Center, an immersive experience where you can explore what it means to build at Roblox. Step inside to see how we work, what we're building, and how you might join us in shaping the future of human connection. * Prep for a real interview at Roblox * Test your skills with a live assessment * Visit the museum of Roblox roles that shape our success * Hear from real builders at the Info Cafe * Explore the tech behind our next chapter, including generative AI and aerodynamics Consider building with us. Enjoy your stay!
Last updated by the developer 7 Aug 2026, 17:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 21:21 | 32 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:04 | 76 | no change |
| 24 Aug 2026, 12:05 | 76 | -1 |
| 14 Aug 2026, 12:05 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.