The Difficulty Upgrade Tree: Regrown
A Roblox experience owned by A Normal EJT Group.
ObbyENincrementalobbydifficulty progression
The Difficulty Upgrade Tree: Regrown is an obby experience created on 2024-01-08. It has accumulated 3,953,112 lifetime visits and 29,252 favorites. Currently, 117 users are playing. The game holds an 86% like percentage. Players navigate seven distinct areas to progress through an incremental upgrade system.
Description (written by the developer; not a statement by this register)
Welcome to The Difficulty Upgrade Tree: Regrown, or TDUT:R! Conquer vast worlds as you voyage to become the best obbyist that reality will ever see - to the edge of the universe and beyond! 📊 Highest Upgrade: #134 🌌 Grow your skill and unlock new features to aid in your incremental progress 🗺️ There are 7 different areas for you to conquer, each having unique mechanics and progression! (with only 1 available) 🕐 This is an EXTREMELY long game, so happy grinding and good luck! Any changes in the EJT difficulty chart will not be applied here if it’s are already past that point. This game is performance-intensive; you may need a powerful device to play it. ⚠️ (Do not use exploits/macros/cheats, you will be caught. Autoclicking is allowed, but you can click only in one spot and only applies to the Incremental Aspects!) CONTENT WARNING: This game contains flashing lights, rapid patterns, or visual effects that could trigger seizures in individuals with photosensitive epilepsy.
Last updated by the developer 20 Aug 2026, 15:34 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 00:50 | 99 | -15 |
| 21 Aug 2026, 23:50 | 114 | +14 |
| 21 Aug 2026, 22:50 | 100 | -10 |
| 21 Aug 2026, 21:50 | 110 | -2 |
| 21 Aug 2026, 20:54 | 112 | -6 |
| 10 Aug 2026, 17:52 | 118 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:32 | 86 | no change |
| 24 Aug 2026, 03:31 | 86 | no change |
| 22 Aug 2026, 00:50 | 86 | no change |
| 21 Aug 2026, 23:50 | 86 | no change |
| 21 Aug 2026, 22:50 | 86 | no change |
| 21 Aug 2026, 21:50 | 86 | no change |
| 21 Aug 2026, 20:54 | 86 | no change |
| 14 Aug 2026, 03:31 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.