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Silent Assassin 🗡️

Silent Assassin 🗡️

A Roblox experience owned by Typical Games.

ShooterENstealthassassinationmultiplayer

Silent Assassin 🗡️ is a shooter experience created on 2018-01-30. It has 123,287,361 lifetime visits, 862,215 favorites, and an 81% like percentage. Currently, 22 users are playing.

Description (written by the developer; not a statement by this register)

Protect the target, be the target, or assassinate the target, in this unique stealth-action game. 🔫 Level up and earn coins to unlock new guns, skins, gear, and perks. 🎯 Fulfil your daily missions and claim rewards. 🏆 Compete on monthly and all-time global leaderboards. 🎮 Available on PC, mobile, and console.

Last updated by the developer 29 May 2026, 02:22 UTC.

22
playing (measured 10 Aug 2026, 14:00 UTC)
123,287,361
lifetime visits
81%
liked (203,282 👍 / 49,024 👎)
862,212
favourites (7.0 per 1k visits)
30 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0015first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Powers
899 R$
x2 Assassin Rate
699 R$
VIP
499 R$
Double Coins
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome40,610,112 · 98.6% win
Final Shot · other6,116,150 · 1.6% win
Most Valuable Guard · other4,354,639 · 0.00% win
No Witnesses · other2,051,328 · 0.80% win
Beginner · welcome2,046,060 · 0.40% win
Upgraded · progression1,225,505 · 0.00% win
Champion · progression1,077,659 · 0.40% win
Close Call · other1,069,552 · 0.40% win
Sharpshooter · other994,213 · 0.80% win
Not a Scratch · progression925,753 · 0.00% win
Saviour · other373,136 · 0.40% win
Mission Complete · progression372,950 · 2.0% win
Trader · other283,999 · 0.40% win
Intermediate · progression283,762 · 0.40% win
Spared · other229,534 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0481no change
23 Aug 2026, 13:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.