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[FRIEZA] Ki Battlegrounds

[FRIEZA] Ki Battlegrounds

A Roblox experience owned by Freedom Chasing Studios.

Fighting & PvPENDragon BallFightingPvP

[FRIEZA] Ki Battlegrounds is a fighting-pvp experience created on 2024-01-14. It currently has 17 players online. The game has accumulated 30,934,374 lifetime visits. User engagement metrics show a 75% like percentage and 78,537 favorites. The description lists keybinds for actions such as punching, dashing, and blocking.

Description (written by the developer; not a statement by this register)

💻 Keybinds: Left click - Punch Q - Dash / (ragdolled) Evade G - Ultimate F - Block Double Tap W - run B - Emote Wheel ⭐Currently supporting all platforms Please consider liking the game for more updates :D

Last updated by the developer 6 May 2026, 17:28 UTC.

17
playing (measured 10 Aug 2026, 16:16 UTC)
30,934,374
lifetime visits
75%
liked (37,321 👍 / 12,694 👎)
78,572
favourites (2.5 per 1k visits)
14 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS +
351 R$
Early Access
250 R$
Cosmetics +
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3475no change
23 Aug 2026, 15:2275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.