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[RV] Car Crash Driving

[RV] Car Crash Driving

A Roblox experience owned by Zscout Studios.

RacingENvehicle physicsdriving simulationcrash mechanics

[RV] Car Crash Driving is a racing experience created on January 21, 2024. The game features a fictional setting named Frosco and utilizes a non-softbody crash system. Current metrics indicate 24 concurrent players, 2,205,335 lifetime visits, 5,215 favorites, and an 89% like percentage. The experience is currently at version 1.30.

Description (written by the developer; not a statement by this register)

A place where you hop on, drive around and crash your car in this game with decent crash physics. Game is set in a fictional country named Frosco ⚠️ Disclaimer: map is still unfinished! expect missing stuff. IF you are lagging, it is recommended to go to a private server. next update: 3,000 likes! update logs moved in game if you have any bug reports dont be afraid to tell us in the group or the server! liking the game is also appreciated, thank you! 🛠️ Car Crash System made by @realgrivilio crash system isn't softbody v1.30

Last updated by the developer 11 Jul 2026, 08:27 UTC.

24
playing (measured 11 Aug 2026, 15:51 UTC)
2,205,335
lifetime visits
89%
liked (2,670 👍 / 339 👎)
5,395
favourites (2.4 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:5114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
6,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Car Crash Driving · welcome1,212,263 · 100.0% win
Christmas 2025 · other78,321 · 0.00% win
A Time Machine??? · other44,000 · 4.8% win
You met the Owner · social3,927 · 0.00% win
An Electric Find · collection345 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4889no change
14 Aug 2026, 08:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.