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TEAM BABY BERRY ESCAPE!

TEAM BABY BERRY ESCAPE!

A Roblox experience owned by LikeFunOBBY.

ObbyENobstacle coursehorror themeco-op

TEAM BABY BERRY ESCAPE! is an obby experience created on 2024-01-21. It has accumulated 43,889,067 lifetime visits and 16,992 favorites. Currently, 276 users are playing. The experience holds a 67% like percentage. Players navigate obstacles within the game environment.

Description (written by the developer; not a statement by this register)

Free ADMIN at 3000 LIKES or 80% LIKES! Upon finding yourself in this place, you will encounter the wicked family, Little Berry. It's intriguing, will you be able to withstand them? You're lucky that Little Berry is constantly distracted, take advantage of this and leave this scary place! With intricate mechanisms and secret rooms, along with incredible accessories, use everything you can! Your main goal is to overcome this path, trust your friend, and move forward together, shoulder to shoulder. Prove to everyone that you won't give up so easily! Overcome 28 difficult obstacles and get out to freedom! Show everyone that you are not so easy to beat! However, be prepared for what may lie in wait for you inside! Well, let's find out if you can win up! PLAY WITH YOUR FRIENDS! Please leave a like and favourite to support the game if you enjoyed this obby!

Last updated by the developer 21 Aug 2026, 17:43 UTC.

95
playing (measured 21 Aug 2026, 23:50 UTC)
44,068,233
lifetime visits
67%
liked (1,250 👍 / 612 👎)
21,752
favourites (0.5 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9528919210 August 2026 — 289 players21 August 2026 — 135 players21 August 2026 — 122 players21 August 2026 — 109 players21 August 2026 — 95 players10 August 202621 August 2026
5 measurements spanning 11 days, net -194. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–318 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5095-14
21 Aug 2026, 22:50109-13
21 Aug 2026, 21:50122-13
21 Aug 2026, 20:54135-154
10 Aug 2026, 17:03289first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 ALL GEARS! - FOREVER
799 R$
👶 BECOME BABY BERRY! - FOREVER
499 R$
🚀 PARADISE JETPACK! - FOREVER
249 R$
⚡ PARADISE JETSKI! - FOREVER
249 R$
🚀 JETPACK! - FOREVER
199 R$
🐬 MAGIC DOLPHIN! - FOREVER
199 R$
❄️ ICE BLASTER! - FOREVER
149 R$
🚁 SUPER HELICOPTER! - FOREVER
149 R$
⚡ LEGENDARY PLASMA LASER! - FOREVER
149 R$
🚨 ARMY BUTTON! - FOREVER
49 R$
👵 BECOME GRANNY! - FOREVER
49 R$
🚨 BECOME A PRISONER! - FOREVER
49 R$
🚨 BECOME A POLICE! - FOREVER
49 R$
⭐ BECOME THE SHERIFF! - FOREVER
49 R$
⚡ SPEED COLA! - FOREVER
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEFEAT BABY BERRY AND BECAME HE! · other23,070,664 · 100.0% win
YOU PASS AND BECAME A BABY BERRY! · other2,272,924 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6721 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked12 September 2026 — 67 % liked22 September 2026 — 67 % liked2 October 2026 — 67 % liked12 October 2026 — 67 % liked22 October 2026 — 67 % liked21 August 202622 October 2026
11 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:5167no change
12 Oct 2026, 14:4967no change
2 Oct 2026, 14:4867no change
22 Sept 2026, 14:4767no change
12 Sept 2026, 14:4567no change
2 Sept 2026, 14:3667no change
23 Aug 2026, 14:3267no change
21 Aug 2026, 23:5067no change
21 Aug 2026, 22:5067no change
21 Aug 2026, 21:5067no change
21 Aug 2026, 20:5467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.