ESCAPE EVIL NANA'S HOUSE OBBY
A Roblox experience owned by Inventive Obbies.
ObbyENhorror themeobstacle courseescape room
ESCAPE EVIL NANA'S HOUSE OBBY is an obby experience created on 2024-02-27. It has accumulated 13,996,529 lifetime visits and 17,395 favorites. Currently, 7 users are playing. The game holds a 44% like percentage.
Description (written by the developer; not a statement by this register)
If you had fun playing, please favorite⭐️ the game and give it a thumbs up👍 It really helps me out alot! Thank you! :)❤️ Your parents sent you to nana's house for the day to take care of you! But you didn't know she turned EVIL! She has been keeping everyone inside and not letting them out!!! Watch out for evil nana and do your best to escape before it's too late!😨 To make your gameplay more enjoyable, maybe purchase a fun item from the shop, thank you!❤️ Make sure to join our group, Inventive Obbies so you dont miss out on any new games!👍
Last updated by the developer 21 Jun 2025, 03:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:01 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:30 | 44 | no change |
| 23 Aug 2026, 18:17 | 44 | no change |
| 13 Aug 2026, 18:16 | 44 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.