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💥 BUCKSHOT

💥 BUCKSHOT

A Roblox experience owned by crookit.

ShooterENbattle-royalebluffingtrading

💥 BUCKSHOT is a shooter experience created on 2024-01-28. It supports 1 to 4 players. The game has accumulated 132,198,452 lifetime visits and 550,458 favorites. Currently, 3,650 users are playing. The title holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

You’re broke at a crooked table. One shotgun. Mixed shells. Read the room, bluff hard, survive. 🧠 Mind games Sometimes you shoot them; sometimes you take a suspected blank on yourself to control the next turn. 🎲 Shell odds Blanks and lives are mixed each round. Some info is public, some hidden. Track what’s spent and play the percentages. 🎒 Items that twist the round Peek at shells, reorder them, swap turns, handcuff rivals, heal when it matters, or steal items. Every round is a new chance to tilt the table. 👥 1 to 4 players Tight 1v1 duels or chaotic tables where quick reads and faster lies win. 🎨 Skins, levels, trading Win cash, open cases, and collect skins from Common to Contraband. Some drops roll a TrakStat module that tracks your kills. Level up for bigger rewards and trade skins/titles. 👍 Like the game and join our group for a free Deluxe Case + cash.

Last updated by the developer 3 Sept 2026, 16:17 UTC.

3,552
playing (measured 4 Sept 2026, 17:50 UTC)
139,139,056
lifetime visits
97%
liked (668,746 👍 / 24,127 👎)
578,805
favourites (4.2 per 1k visits)
28 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2875,7443,515.53,55210 August 20264 September 2026
332 measurements spanning 25 days, net -127. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 618–6,413 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 332
Measured (UTC)PlayersChange
4 Sept 2026, 17:503,552-35
4 Sept 2026, 16:503,587+25
4 Sept 2026, 15:503,562+267
4 Sept 2026, 14:503,295+237
4 Sept 2026, 13:503,058+484
4 Sept 2026, 12:502,574+614
4 Sept 2026, 11:501,960+312
4 Sept 2026, 10:501,648-28
4 Sept 2026, 09:501,676-2
4 Sept 2026, 08:501,678-134
4 Sept 2026, 07:501,812-246
4 Sept 2026, 06:502,058-161
4 Sept 2026, 05:502,219-299
4 Sept 2026, 04:502,518-299
4 Sept 2026, 03:502,817-147
4 Sept 2026, 02:502,964+128
4 Sept 2026, 01:502,836+25
4 Sept 2026, 00:502,811+108
3 Sept 2026, 23:502,703-2
3 Sept 2026, 22:502,705first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#2 Fun with friends

Growth

24321 August 20264 September 2026
334 measurements spanning 14 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–4 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 334
Measured (UTC)Rank on Fun with friendsChange
4 Sept 2026, 17:252no change
4 Sept 2026, 16:252no change
4 Sept 2026, 15:252no change
4 Sept 2026, 14:252no change
4 Sept 2026, 13:252no change
4 Sept 2026, 12:252no change
4 Sept 2026, 11:252no change
4 Sept 2026, 10:252no change
4 Sept 2026, 09:252no change
4 Sept 2026, 08:252no change
4 Sept 2026, 07:252no change
4 Sept 2026, 06:252no change
4 Sept 2026, 05:252no change
4 Sept 2026, 04:252no change
4 Sept 2026, 03:252no change
4 Sept 2026, 02:252no change
4 Sept 2026, 01:252no change
4 Sept 2026, 00:252no change
3 Sept 2026, 23:252no change
3 Sept 2026, 22:252first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

2x Cash
399 R$
2x EXP
349 R$
Shell Tracker
299 R$
VIP
299 R$
Giant Inventory
129 R$
Bigger Inventory
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to BUCKSHOT · welcome45,952,454 · 100.0% win
Completed Halloween 2025 Event · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20264 September 2026
333 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 333
Measured (UTC)% likedChange
4 Sept 2026, 17:5097no change
4 Sept 2026, 16:5097no change
4 Sept 2026, 15:5097no change
4 Sept 2026, 14:5097no change
4 Sept 2026, 13:5097no change
4 Sept 2026, 12:5097no change
4 Sept 2026, 11:5097no change
4 Sept 2026, 10:5097no change
4 Sept 2026, 09:5097no change
4 Sept 2026, 08:5097no change
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097no change
4 Sept 2026, 02:5097no change
4 Sept 2026, 01:5097no change
4 Sept 2026, 00:5097no change
3 Sept 2026, 23:5097no change
3 Sept 2026, 22:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.