💥 BUCKSHOT
A Roblox experience owned by crookit.
ShooterENbattle-royalebluffingtrading
💥 BUCKSHOT is a shooter experience created on 2024-01-28. It supports 1 to 4 players. The game has accumulated 132,198,452 lifetime visits and 550,458 favorites. Currently, 3,650 users are playing. The title holds a 97% like percentage.
Description (written by the developer; not a statement by this register)
You’re broke at a crooked table. One shotgun. Mixed shells. Read the room, bluff hard, survive. 🧠 Mind games Sometimes you shoot them; sometimes you take a suspected blank on yourself to control the next turn. 🎲 Shell odds Blanks and lives are mixed each round. Some info is public, some hidden. Track what’s spent and play the percentages. 🎒 Items that twist the round Peek at shells, reorder them, swap turns, handcuff rivals, heal when it matters, or steal items. Every round is a new chance to tilt the table. 👥 1 to 4 players Tight 1v1 duels or chaotic tables where quick reads and faster lies win. 🎨 Skins, levels, trading Win cash, open cases, and collect skins from Common to Contraband. Some drops roll a TrakStat module that tracks your kills. Level up for bigger rewards and trade skins/titles. 👍 Like the game and join our group for a free Deluxe Case + cash.
Last updated by the developer 3 Sept 2026, 16:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 3,552 | -35 |
| 4 Sept 2026, 16:50 | 3,587 | +25 |
| 4 Sept 2026, 15:50 | 3,562 | +267 |
| 4 Sept 2026, 14:50 | 3,295 | +237 |
| 4 Sept 2026, 13:50 | 3,058 | +484 |
| 4 Sept 2026, 12:50 | 2,574 | +614 |
| 4 Sept 2026, 11:50 | 1,960 | +312 |
| 4 Sept 2026, 10:50 | 1,648 | -28 |
| 4 Sept 2026, 09:50 | 1,676 | -2 |
| 4 Sept 2026, 08:50 | 1,678 | -134 |
| 4 Sept 2026, 07:50 | 1,812 | -246 |
| 4 Sept 2026, 06:50 | 2,058 | -161 |
| 4 Sept 2026, 05:50 | 2,219 | -299 |
| 4 Sept 2026, 04:50 | 2,518 | -299 |
| 4 Sept 2026, 03:50 | 2,817 | -147 |
| 4 Sept 2026, 02:50 | 2,964 | +128 |
| 4 Sept 2026, 01:50 | 2,836 | +25 |
| 4 Sept 2026, 00:50 | 2,811 | +108 |
| 3 Sept 2026, 23:50 | 2,703 | -2 |
| 3 Sept 2026, 22:50 | 2,705 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Fun with friends | Change |
|---|---|---|
| 4 Sept 2026, 17:25 | 2 | no change |
| 4 Sept 2026, 16:25 | 2 | no change |
| 4 Sept 2026, 15:25 | 2 | no change |
| 4 Sept 2026, 14:25 | 2 | no change |
| 4 Sept 2026, 13:25 | 2 | no change |
| 4 Sept 2026, 12:25 | 2 | no change |
| 4 Sept 2026, 11:25 | 2 | no change |
| 4 Sept 2026, 10:25 | 2 | no change |
| 4 Sept 2026, 09:25 | 2 | no change |
| 4 Sept 2026, 08:25 | 2 | no change |
| 4 Sept 2026, 07:25 | 2 | no change |
| 4 Sept 2026, 06:25 | 2 | no change |
| 4 Sept 2026, 05:25 | 2 | no change |
| 4 Sept 2026, 04:25 | 2 | no change |
| 4 Sept 2026, 03:25 | 2 | no change |
| 4 Sept 2026, 02:25 | 2 | no change |
| 4 Sept 2026, 01:25 | 2 | no change |
| 4 Sept 2026, 00:25 | 2 | no change |
| 3 Sept 2026, 23:25 | 2 | no change |
| 3 Sept 2026, 22:25 | 2 | first reading |
Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 97 | no change |
| 4 Sept 2026, 16:50 | 97 | no change |
| 4 Sept 2026, 15:50 | 97 | no change |
| 4 Sept 2026, 14:50 | 97 | no change |
| 4 Sept 2026, 13:50 | 97 | no change |
| 4 Sept 2026, 12:50 | 97 | no change |
| 4 Sept 2026, 11:50 | 97 | no change |
| 4 Sept 2026, 10:50 | 97 | no change |
| 4 Sept 2026, 09:50 | 97 | no change |
| 4 Sept 2026, 08:50 | 97 | no change |
| 4 Sept 2026, 07:50 | 97 | no change |
| 4 Sept 2026, 06:50 | 97 | no change |
| 4 Sept 2026, 05:50 | 97 | no change |
| 4 Sept 2026, 04:50 | 97 | no change |
| 4 Sept 2026, 03:50 | 97 | no change |
| 4 Sept 2026, 02:50 | 97 | no change |
| 4 Sept 2026, 01:50 | 97 | no change |
| 4 Sept 2026, 00:50 | 97 | no change |
| 3 Sept 2026, 23:50 | 97 | no change |
| 3 Sept 2026, 22:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.