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🚄 Train to the Unknown [Coop][Beta]

🚄 Train to the Unknown [Coop][Beta]

A Roblox experience owned by Master Games Corporation.

SurvivalENcooperative survivaltrain settingscenario-based gameplay

Train to the Unknown [Coop][Beta] is a survival experience created on 2024-02-11. It supports up to 40 players and has accumulated 3,570,849 lifetime visits. The title holds 63,159 favorites and maintains a 76% like percentage. Currently, zero users are playing. The game focuses on cooperative survival scenarios within a train setting.

Description (written by the developer; not a statement by this register)

Welcome to Train to the Unknown! 🚄 In this massively cooperative game, you must survive with up to 40 other players in various scenarios. Choose and buy different tools to survive the unknown! 💀 Survive every scenario against different challenges and enemies. 🤝 Cooperate with the other passengers on the train. (Max. 40 players) ✨ Get different effects with your tickets. 🎫 Premium users get 20% extra tickets! 🚧 This game is still in development and constantly improving, many things can and will change in the future. New map in next update, stay tuned! 🌍

Last updated by the developer 28 Mar 2026, 13:52 UTC.

0
playing (measured 11 Aug 2026, 00:33 UTC)
3,570,849
lifetime visits
76%
liked (5,705 👍 / 1,846 👎)
63,132
favourites (17.7 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Warp Pass
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

At the end of infinity, you find... the beginning? · secret242,522 · 21.6% win
Toasty toes, frosty nose · other223,911 · 7.2% win
Resistance is futile... apparently · other162,351 · 21.6% win
Leave everyone behind in pixels! · other1,039 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:2176no change
24 Aug 2026, 04:2076no change
14 Aug 2026, 04:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.