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Scary Sushi [CHAPTER 2]

Scary Sushi [CHAPTER 2]

A Roblox experience owned by Evil Twin Games.

HorrorENescape restaurantmonsterschapter-based

Scary Sushi [CHAPTER 2] is a horror experience created on 2024-02-20. It currently has 2,006 players and 240,795,277 lifetime visits. The game holds 738,861 favorites and an 87% like percentage. It falls under the horror genre.

Description (written by the developer; not a statement by this register)

CHAPTER 2 IS OUT! 1 Escape required to play! You've been invited to interview for a chef position at Moonlight Sushi. Just watch out for the hungry monsters lurking in the backrooms. 🍣 Cook sushi 👹 Evade sinister monsters 🔎 Unravel the dark secret of Moonlight Sushi ** NEW BEE HIVE KITCHEN ADDED ** h0wlin_wolf: programming, design, building dinobytz: co-designer CocoMendos: chapter 1 monster models xJennyBeanx: chapter 2 environment, new cooking stations mastermime: chapter 2 monsters and animations Tags: cooking, sushi, horror, scary Anyone found exploiting will be banned

Last updated by the developer 4 Sept 2026, 19:08 UTC.

763
playing (measured 7 Sept 2026, 10:50 UTC)
244,879,199
lifetime visits
87%
liked (170,222 👍 / 25,060 👎)
747,280
favourites (3.1 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5012,4401,470.576310 August 20267 September 2026
397 measurements spanning 28 days, net -1,677. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 210–2,731 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 397
Measured (UTC)PlayersChange
7 Sept 2026, 10:50763+115
7 Sept 2026, 09:50648+74
7 Sept 2026, 08:50574+73
7 Sept 2026, 07:50501-37
7 Sept 2026, 06:50538-58
7 Sept 2026, 05:50596-52
7 Sept 2026, 04:50648-204
7 Sept 2026, 03:50852-74
7 Sept 2026, 02:50926-159
7 Sept 2026, 01:501,085+47
7 Sept 2026, 00:501,038+12
6 Sept 2026, 23:501,026-130
6 Sept 2026, 22:501,156-112
6 Sept 2026, 21:501,268-180
6 Sept 2026, 20:501,448-181
6 Sept 2026, 19:501,629-89
6 Sept 2026, 18:501,718-119
6 Sept 2026, 17:501,837-63
6 Sept 2026, 16:501,900+45
6 Sept 2026, 15:501,855first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Carry 1 Extra Item
299 R$
Cook 2x Faster
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Course 1 · progression35,236,888 · 63.2% win
Survive Course 2 · progression21,791,845 · 34.8% win
Top Chef · other11,522,896 · 18.7% win
Survive Course 3 · progression10,844,467 · 14.1% win
Survive Course 4 · progression5,531,772 · 6.6% win
Escape Moonlight Sushi · other3,991,606 · 4.8% win
Survive Course 1 in Chapter 2 · progression2,197,639 · 3.1% win
Survive Course 2 in Chapter 2 · progression1,627,069 · 2.3% win
Flawless Victory · other1,198,137 · 1.4% win
Survive Course 3 in Chapter 2 · progression1,091,519 · 1.5% win
Survive Course 4 in Chapter 2 · progression712,949 · 1.0% win
Escape the Void · progression323,487 · 0.50% win
Expert Escapist · other259,580 · 0.30% win
Hard Mode Escape · progression116,724 · 0.10% win
Flawless Victory Chapter 2 · progression77,112 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20267 September 2026
398 measurements spanning 17 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 398
Measured (UTC)% likedChange
7 Sept 2026, 10:5087no change
7 Sept 2026, 09:5087no change
7 Sept 2026, 08:5087no change
7 Sept 2026, 07:5087no change
7 Sept 2026, 06:5087no change
7 Sept 2026, 05:5087no change
7 Sept 2026, 04:5087no change
7 Sept 2026, 03:5087no change
7 Sept 2026, 02:5087no change
7 Sept 2026, 01:5087no change
7 Sept 2026, 00:5087no change
6 Sept 2026, 23:5087no change
6 Sept 2026, 22:5087no change
6 Sept 2026, 21:5087no change
6 Sept 2026, 20:5087no change
6 Sept 2026, 19:5087no change
6 Sept 2026, 18:5087no change
6 Sept 2026, 17:5087no change
6 Sept 2026, 16:5087no change
6 Sept 2026, 15:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.