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Scary Sushi [CHAPTER 2]

Scary Sushi [CHAPTER 2]

A Roblox experience owned by Evil Twin Games.

HorrorENescape restaurantmonsterschapter-based

Scary Sushi [CHAPTER 2] is a horror experience created on 2024-02-20. It currently has 2,006 players and 240,795,277 lifetime visits. The game holds 738,861 favorites and an 87% like percentage. It falls under the horror genre.

Description (written by the developer; not a statement by this register)

CHAPTER 2 IS OUT! 1 Escape required to play! You've been invited to interview for a chef position at Moonlight Sushi. Just watch out for the hungry monsters lurking in the backrooms. 🍣 Cook sushi 👹 Evade sinister monsters 🔎 Unravel the dark secret of Moonlight Sushi ** NEW BEE HIVE KITCHEN ADDED ** h0wlin_wolf: programming, design, building dinobytz: co-designer CocoMendos: chapter 1 monster models xJennyBeanx: chapter 2 environment, new cooking stations mastermime: chapter 2 monsters and animations Tags: cooking, sushi, horror, scary Anyone found exploiting will be banned

Last updated by the developer 11 Oct 2026, 17:29 UTC.

963
playing (measured 26 Oct 2026, 14:50 UTC)
250,968,343
lifetime visits
87%
liked (172,574 👍 / 25,454 👎)
762,181
favourites (3.0 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3791,8371,1089635 October 202626 October 2026
500 measurements spanning 21 days, net +154. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 160–2,056 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 14:50963+15
26 Oct 2026, 13:50948+133
26 Oct 2026, 12:50815-41
26 Oct 2026, 11:50856-15
26 Oct 2026, 10:50871+53
26 Oct 2026, 09:50818+111
26 Oct 2026, 08:50707+5
26 Oct 2026, 07:50702+172
26 Oct 2026, 06:50530+101
26 Oct 2026, 05:50429-7
26 Oct 2026, 04:50436-27
26 Oct 2026, 03:50463-25
26 Oct 2026, 02:50488-135
26 Oct 2026, 01:50623-108
26 Oct 2026, 00:50731+66
25 Oct 2026, 23:50665-204
25 Oct 2026, 22:50869-139
25 Oct 2026, 21:501,008-110
25 Oct 2026, 20:501,118-145
25 Oct 2026, 19:501,263first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Carry 1 Extra Item
299 R$
Cook 2x Faster
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Course 1 · progression36,211,454 · 59.8% win
Survive Course 2 · progression22,342,420 · 34.8% win
Top Chef · other11,812,933 · 18.1% win
Survive Course 3 · progression11,071,986 · 14.9% win
Survive Course 4 · progression5,636,449 · 6.8% win
Escape Moonlight Sushi · other4,066,464 · 4.8% win
Survive Course 1 in Chapter 2 · progression2,243,716 · 2.9% win
Survive Course 2 in Chapter 2 · progression1,660,289 · 2.0% win
Flawless Victory · other1,220,729 · 1.4% win
Survive Course 3 in Chapter 2 · progression1,114,614 · 1.3% win
Survive Course 4 in Chapter 2 · progression728,994 · 0.90% win
Escape the Void · progression331,122 · 0.50% win
Expert Escapist · other265,053 · 0.40% win
Hard Mode Escape · progression118,303 · 0.10% win
Flawless Victory Chapter 2 · progression79,273 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202626 October 2026
1567 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1567
Measured (UTC)% likedChange
26 Oct 2026, 14:5087no change
26 Oct 2026, 13:5087no change
26 Oct 2026, 12:5087no change
26 Oct 2026, 11:5087no change
26 Oct 2026, 10:5087no change
26 Oct 2026, 09:5087no change
26 Oct 2026, 08:5087no change
26 Oct 2026, 07:5087no change
26 Oct 2026, 06:5087no change
26 Oct 2026, 05:5087no change
26 Oct 2026, 04:5087no change
26 Oct 2026, 03:5087no change
26 Oct 2026, 02:5087no change
26 Oct 2026, 01:5087no change
26 Oct 2026, 00:5087no change
25 Oct 2026, 23:5087no change
25 Oct 2026, 22:5087no change
25 Oct 2026, 21:5087no change
25 Oct 2026, 20:5087no change
25 Oct 2026, 19:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

18,855,923
YouTube views across 25 matched videos

Most-viewed match: “NOVO SUSHI DO VOID NO ROBLOX! (Scary Sushi 2)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 10 Sept 2026, 03:20 UTC.