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Night Crew

Night Crew

A Roblox experience owned by Evil Twin Games.

HorrorENhorrorco-opdimensional travel

Night Crew is a horror experience created on 2026-05-27. It has 5,168,936 lifetime visits and 84,831 favorites. Currently, 606 users are playing. The game holds a 95% like percentage. It features gameplay involving dimensional anomalies and entity evasion.

Description (written by the developer; not a statement by this register)

Paranormal events aren't supernatural. They're unauthorized visits from other dimensions. Your crew must visit affected dimensions, scrub them of anomalies, locate the source of the rift and close it. Just try not to die in the process. 🔮 Work together to collect anomalies and meet your quota 🏃 Evade entities across 5 different dimensions (with more coming soon) 🌀 Discover the source of the rift and close it 🎧 Sound on From the developer of Scary Sushi. Continues the story with new gameplay. ----------------------------------------------------------------------------------------- QoL Update - Added hiding spots (no more having to run back to the pod!) - Reduced doors to unlock by 25% (less keys to find and doors to open!) - Reduced Anomaly spawns and Quota requirements (less trips back to the pod!) - Removed 4th unlock layer at the Rift Source (quicker to complete now!) - Reduced round time from 12 to 10 minutes - Bunch of other little things - New dimension coming 9/4

Last updated by the developer 31 Aug 2026, 01:36 UTC.

95
playing (measured 2 Sept 2026, 08:50 UTC)
5,779,857
lifetime visits
95%
liked (21,642 👍 / 1,164 👎)
95,720
favourites (16.6 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9568338910 August 20262 September 2026
278 measurements spanning 23 days, net -582. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–771 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 278
Measured (UTC)PlayersChange
2 Sept 2026, 08:5095-7
2 Sept 2026, 07:50102-22
2 Sept 2026, 06:50124-26
2 Sept 2026, 05:50150-65
2 Sept 2026, 04:50215-24
2 Sept 2026, 03:50239+2
2 Sept 2026, 02:50237-46
2 Sept 2026, 01:50283+22
2 Sept 2026, 00:50261+4
1 Sept 2026, 23:50257-12
1 Sept 2026, 22:50269+16
1 Sept 2026, 21:50253+53
1 Sept 2026, 20:50200-50
1 Sept 2026, 19:50250-9
1 Sept 2026, 18:50259+44
1 Sept 2026, 17:50215-33
1 Sept 2026, 16:50248-3
1 Sept 2026, 15:50251-14
1 Sept 2026, 14:50265-11
1 Sept 2026, 13:50276first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

One Down · progression1,089,588 · 48.9% win
Last Laugh · other693,520 · 31.6% win
House Tour · other584,060 · 28.1% win
Two Down · progression573,616 · 27.2% win
Escape the Lab · progression503,660 · 26.5% win
Tomb Raided · other467,730 · 21.4% win
Three Down · progression343,969 · 16.6% win
Star of the Day · other242,422 · 14.3% win
Orientation Complete · welcome223,306 · 9.3% win
Inter-Dimensional Hero · other167,012 · 11.3% win
Master the Fun Zone · progression153,459 · 7.8% win
Master the Antarctic · progression119,279 · 7.8% win
Master the Manor · progression114,780 · 6.9% win
Class Act · other61,620 · 5.4% win
Fun Zone Archivist · other45,089 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 20263 September 2026
279 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 279
Measured (UTC)% likedChange
3 Sept 2026, 01:5195no change
2 Sept 2026, 08:5095no change
2 Sept 2026, 07:5095no change
2 Sept 2026, 06:5095no change
2 Sept 2026, 05:5095no change
2 Sept 2026, 04:5095no change
2 Sept 2026, 03:5095no change
2 Sept 2026, 02:5095no change
2 Sept 2026, 01:5095no change
2 Sept 2026, 00:5095no change
1 Sept 2026, 23:5095no change
1 Sept 2026, 22:5095no change
1 Sept 2026, 21:5095no change
1 Sept 2026, 20:5095no change
1 Sept 2026, 19:5095no change
1 Sept 2026, 18:5095no change
1 Sept 2026, 17:5095no change
1 Sept 2026, 16:5095no change
1 Sept 2026, 15:5095no change
1 Sept 2026, 14:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

night-crew.fandom.com8 active editors · 1,288 edits
32 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.