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PANIK

PANIK

A Roblox experience owned by Panik..

HorrorENhorrorescape roomco-op/pvp

PANIK is a horror experience created on 2022-01-11. It currently has 279 players and 313,469,015 lifetime visits. The game holds 594,995 favorites and maintains an 85% like percentage. Players navigate a store environment to complete objectives and escape.

Description (written by the developer; not a statement by this register)

Happy, the universe's first AI store-cleaning robot, seems to be programmed to do more than just eliminate waste... Can you survive this horror game and escape Wobmart after dark? 👍 Remember to leave a like for more updates! 🍎 Find scanners & pick up the items needed to unlock them 👊 Push other players to mess them up & have a chance to take their items 🔓 Complete all 3 scanners to unlock the trapdoors and escape! ✔️ All sounds used within this game are licensed & may be used in published & live content! WARNING: Do not exploit. Exploiters will be banned from playing the game. Play our new game here: https://www.roblox.com/games/17890861313/HAPPY Panic but with a K.

Last updated by the developer 29 Sept 2025, 20:40 UTC.

302
playing (measured 4 Sept 2026, 21:50 UTC)
314,969,301
lifetime visits
85%
liked (142,353 👍 / 25,681 👎)
597,904
favourites (1.9 per 1k visits)
11 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

133572352.530210 August 20264 September 2026
336 measurements spanning 25 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–638 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:50302+11
4 Sept 2026, 20:50291-46
4 Sept 2026, 19:50337+48
4 Sept 2026, 18:50289+2
4 Sept 2026, 17:50287-49
4 Sept 2026, 16:50336+8
4 Sept 2026, 15:50328+1
4 Sept 2026, 14:50327-11
4 Sept 2026, 13:50338-18
4 Sept 2026, 12:50356+86
4 Sept 2026, 11:50270+74
4 Sept 2026, 10:50196+20
4 Sept 2026, 09:50176+1
4 Sept 2026, 08:50175+3
4 Sept 2026, 07:50172-2
4 Sept 2026, 06:50174+12
4 Sept 2026, 05:50162-19
4 Sept 2026, 04:50181-45
4 Sept 2026, 03:50226+37
4 Sept 2026, 02:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Backrooms Bundle
1,199 R$
iBunny Bundle
799 R$
5x Happy Chance
699 R$
Elite Bundle
649 R$
2x Trophies
599 R$
Starter Bundle Missions
299 R$
2x Vote Power
299 R$
2x Happy Chance
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Authorized · other23,950,579 · 37.6% win
Escaped · progression14,469,795 · 22.0% win
Recognized · other10,623,776 · 16.7% win
Pacifist · other9,525,871 · 16.0% win
Not Today · other8,531,468 · 15.0% win
Unbothered · other8,526,276 · 12.3% win
Just Pushing By · other7,681,375 · 11.6% win
Still Good · other7,587,203 · 12.2% win
Truly Electrifying · other5,891,064 · 6.9% win
Five Second Rule · other5,635,650 · 7.2% win
Sanitized · other5,460,337 · 4.2% win
Lunch Money · other1,596,211 · 1.5% win
5 Star Customer Service · other945,999 · 1.7% win
🔥 5 · progression932,755 · 2.3% win
Crimes Against AI · other913,529 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 21:5085no change
4 Sept 2026, 20:5085no change
4 Sept 2026, 19:5085no change
4 Sept 2026, 18:5085no change
4 Sept 2026, 17:5085no change
4 Sept 2026, 16:5085no change
4 Sept 2026, 15:5085no change
4 Sept 2026, 14:5085no change
4 Sept 2026, 13:5085no change
4 Sept 2026, 12:5085no change
4 Sept 2026, 11:5085no change
4 Sept 2026, 10:5085no change
4 Sept 2026, 09:5085no change
4 Sept 2026, 08:5085no change
4 Sept 2026, 07:5085no change
4 Sept 2026, 06:5085no change
4 Sept 2026, 05:5085no change
4 Sept 2026, 04:5085no change
4 Sept 2026, 03:5085no change
4 Sept 2026, 02:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,764,547
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX PANIK...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 2 Sept 2026, 03:20 UTC.