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Mega Obby Fun

Mega Obby Fun

A Roblox experience owned by ManiaGames.

ObbyENparkourobstacle coursemultiplayer

Mega Obby Fun is an obby experience created on 2024-02-25. It has accumulated 133,052,286 lifetime visits and 12,782,188 favorites. Currently, 1,878 users are playing. The game holds an 82% like percentage. It features over 150 stages of easy obby gameplay.

Description (written by the developer; not a statement by this register)

Welcome to Mega Obby Fun Call your friends and have fun in more than 150 stages of Easy Obby Winner: Magic Carpet as a gift in the last stage. Updates: We will constantly increase the stages. Like and favorite the game for updates Thanks for playing Obby Like Mega Obby Fun👍 Favorite Mega Obby Fun ⭐ Follow: @Gargula85 https://www.roblox.com/users/3710836848/profile Join our group: https://www.roblox.com/groups/33479457 Tags [Ignorar]: RTHRO, bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building , military, stairs , naruto , anime , fun , cart , ride , obstacles, Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , tix , Easy , Easy, New, simulator , survive , survival, Wednesday, Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Pomni , TADC

Last updated by the developer 15 Aug 2026, 14:48 UTC.

1,337
playing (measured 4 Sept 2026, 21:50 UTC)
137,705,484
lifetime visits
82%
liked (28,070 👍 / 5,995 👎)
13,056,391
favourites (94.8 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7282,6471,687.51,33710 August 20264 September 2026
336 measurements spanning 25 days, net +29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 440–2,935 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:501,337-1
4 Sept 2026, 20:501,338-83
4 Sept 2026, 19:501,421+82
4 Sept 2026, 18:501,339-113
4 Sept 2026, 17:501,452-28
4 Sept 2026, 16:501,480-66
4 Sept 2026, 15:501,546-53
4 Sept 2026, 14:501,599-85
4 Sept 2026, 13:501,684+55
4 Sept 2026, 12:501,629+82
4 Sept 2026, 11:501,547+147
4 Sept 2026, 10:501,400+259
4 Sept 2026, 09:501,141+194
4 Sept 2026, 08:50947+79
4 Sept 2026, 07:50868-8
4 Sept 2026, 06:50876+9
4 Sept 2026, 05:50867-68
4 Sept 2026, 04:50935-164
4 Sept 2026, 03:501,099-39
4 Sept 2026, 02:501,138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
899 R$
Magic Carpet
599 R$
Speed Coil
250 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome85,691,617 · 100.0% win
Stage 10 · progression70,865,337 · 100.0% win
Stage 20 · progression59,812,630 · 100.0% win
Stage 30 · progression51,973,822 · 100.0% win
Stage 40 · progression44,464,296 · 96.2% win
Stage 50 · progression39,476,968 · 86.5% win
Stage 60 · progression35,521,145 · 75.6% win
Stage 70 · progression31,710,960 · 65.1% win
Stage 80 · progression28,049,459 · 59.1% win
Stage 90 · progression25,608,465 · 55.1% win
Stage 100 · progression23,594,846 · 49.7% win
Stage 110 · progression22,011,863 · 44.8% win
Stage 120 · progression20,545,309 · 42.9% win
Stage 130 · progression19,561,487 · 40.5% win
Stage 140 · progression18,657,692 · 38.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20264 September 2026
336 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 21:5082no change
4 Sept 2026, 20:5082no change
4 Sept 2026, 19:5082no change
4 Sept 2026, 18:5082no change
4 Sept 2026, 17:5082no change
4 Sept 2026, 16:5082no change
4 Sept 2026, 15:5082no change
4 Sept 2026, 14:5082no change
4 Sept 2026, 13:5082no change
4 Sept 2026, 12:5082no change
4 Sept 2026, 11:5082no change
4 Sept 2026, 10:5082no change
4 Sept 2026, 09:5082no change
4 Sept 2026, 08:5082no change
4 Sept 2026, 07:5082no change
4 Sept 2026, 06:5082no change
4 Sept 2026, 05:5082no change
4 Sept 2026, 04:5082no change
4 Sept 2026, 03:5082no change
4 Sept 2026, 02:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.