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SUZIE'S DAYCARE ESCAPE! (FIRST PERSON OBBY!)

SUZIE'S DAYCARE ESCAPE! (FIRST PERSON OBBY!)

A Roblox experience owned by Grow Inc.

ObbyENfirst-personparkourescape

SUZIE'S DAYCARE ESCAPE! (FIRST PERSON OBBY!) is an obby experience created on 2024-03-06. It has accumulated 47,061,057 lifetime visits and currently has 393 players. The experience holds a 57% like percentage and 22,279 favorites.

Description (written by the developer; not a statement by this register)

Get ready for an exhilarating escape from the most unexpected place – a daycare! This time, it's Suzie's shift, and let's just say she's not the sharpest crayon in the box. This gives you a golden opportunity to slip away unnoticed. Navigate through 20 thrilling obby stages filled with puzzles, sneaky hideouts, and tricky distractions designed to test your wit and agility. Make your grand escape in "Suzie's Daycare Escape!" Once you've mastered the obby basics in Easy mode, challenge yourself with the EXTREME MODE. Here, you'll encounter even trickier challenges and clever traps that will demand your best strategizing skills. Don't forget to race against the clock and your friends to secure your spot as the top escapee on the Leaderboards. Suzie's Daycare Escape! (First Person Obby!) - Created by SapphireStudios. Dive into this captivating adventure where cunning and speed are your best allies. Can you outsmart Suzie and make your daring escape?

Last updated by the developer 13 Apr 2026, 16:54 UTC.

96
playing (measured 1 Sept 2026, 03:50 UTC)
47,889,384
lifetime visits
57%
liked (1,378 👍 / 1,060 👎)
23,811
favourites (0.5 per 1k visits)
6 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96627361.510 August 20261 September 2026
249 measurements spanning 21 days, net -257. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–707 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 249
Measured (UTC)PlayersChange
1 Sept 2026, 03:5096-60
1 Sept 2026, 02:50156-13
1 Sept 2026, 01:50169-36
1 Sept 2026, 00:50205-44
31 Aug 2026, 23:50249+11
31 Aug 2026, 22:50238+13
31 Aug 2026, 21:50225-36
31 Aug 2026, 20:50261+23
31 Aug 2026, 19:50238-28
31 Aug 2026, 18:50266-54
31 Aug 2026, 17:50320+38
31 Aug 2026, 16:50282-69
31 Aug 2026, 15:50351+5
31 Aug 2026, 14:50346-7
31 Aug 2026, 13:50353-32
31 Aug 2026, 12:50385+64
31 Aug 2026, 11:50321-20
31 Aug 2026, 10:50341+30
31 Aug 2026, 09:50311+6
31 Aug 2026, 08:50305first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTIMATE BUNDLE!
1,500 R$
VIP Pass!
500 R$
FREEZE RAY!
350 R$
EXPOLSIVE MINE!
300 R$
TASER!
300 R$
JET PACK!
299 R$
SHRINK RAY!
250 R$
GRAPPLE HOOK!
200 R$
GRAVITY SODA!
79 R$
SPEED SODA!
69 R$
BANANA PEEL
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winners Badge (EASY) · progression5,711,546 · 57.4% win
Winners Badge (HARD) · progression227,233 · 2.7% win
Crayon Hunt! · collection93,481 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

565756.521 August 20262 September 2026
249 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 249
Measured (UTC)% likedChange
2 Sept 2026, 14:3157+1
1 Sept 2026, 03:5056no change
1 Sept 2026, 02:5056no change
1 Sept 2026, 01:5056no change
1 Sept 2026, 00:5056no change
31 Aug 2026, 23:5056no change
31 Aug 2026, 22:5056no change
31 Aug 2026, 21:5056no change
31 Aug 2026, 20:5056no change
31 Aug 2026, 19:5056no change
31 Aug 2026, 18:5056no change
31 Aug 2026, 17:5056no change
31 Aug 2026, 16:5056no change
31 Aug 2026, 15:5056no change
31 Aug 2026, 14:5056no change
31 Aug 2026, 13:5056no change
31 Aug 2026, 12:5056no change
31 Aug 2026, 11:5056no change
31 Aug 2026, 10:5056no change
31 Aug 2026, 09:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.