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💪 Training Simulator

💪 Training Simulator

A Roblox experience owned by Sun Day Studios.

SimulatorENgymstrengthpets

💪 Training Simulator is a simulator experience created on 2024-02-29. It has accumulated 112,361,018 lifetime visits and 10,002,519 favorites. Currently, 277 players are active. The game holds a 94% like percentage. Premium players receive a 10% boost to strength and speed. The description highlights body training, fighting, and pet collection mechanics.

Description (written by the developer; not a statement by this register)

🏋️ Train Body To Gain Strength! 🥊 Fight Others and Become Strongest! 🏆 Collect All Pets! PREMIUM PLAYERS GET +10% Strength & +10% Speed Training Simulator, Lifting, Gym, Muscle, Strongest, Training, Strong

Last updated by the developer 2 Apr 2026, 04:19 UTC.

92
playing (measured 2 Sept 2026, 02:50 UTC)
112,789,097
lifetime visits
94%
liked (70,827 👍 / 4,301 👎)
10,030,638
favourites (88.9 per 1k visits)
29 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9247028110 August 20262 September 2026
272 measurements spanning 23 days, net -106. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–527 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 272
Measured (UTC)PlayersChange
2 Sept 2026, 02:5092-41
2 Sept 2026, 01:50133+15
2 Sept 2026, 00:50118-28
1 Sept 2026, 23:50146-1
1 Sept 2026, 22:50147-5
1 Sept 2026, 21:50152+26
1 Sept 2026, 20:50126-27
1 Sept 2026, 19:50153-14
1 Sept 2026, 18:50167+9
1 Sept 2026, 17:50158-29
1 Sept 2026, 16:50187no change
1 Sept 2026, 15:50187-24
1 Sept 2026, 14:50211-60
1 Sept 2026, 13:50271+17
1 Sept 2026, 12:50254-20
1 Sept 2026, 11:50274+3
1 Sept 2026, 10:50271+79
1 Sept 2026, 09:50192+40
1 Sept 2026, 08:50152-21
1 Sept 2026, 07:50173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
370 R$
x2 Rebirths
320 R$
x2 Health
230 R$
x2 Speed
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44,959,122 · 100.0% win
100 Strength · progression37,524,006 · 100.0% win
1,000 Strength · progression31,077,242 · 97.6% win
10,000 Strength · progression25,877,868 · 86.6% win
100,000 Strength · progression23,522,508 · 81.7% win
1,000,000 Strength · progression19,782,886 · 74.9% win
Bronze · other14,797,538 · 85.1% win
City World · progression8,892,213 · 67.0% win
Silver · other7,767,278 · 58.0% win
Gold · other5,518,073 · 41.5% win
Platinum · other3,514,784 · 25.2% win
Diamond · collection1,630,266 · 10.9% win
Master · progression529,341 · 3.6% win
Challenger · other110,475 · 1.1% win
Grand Master · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20262 September 2026
272 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 272
Measured (UTC)% likedChange
2 Sept 2026, 13:0894no change
2 Sept 2026, 02:5094no change
2 Sept 2026, 01:5094no change
2 Sept 2026, 00:5094no change
1 Sept 2026, 23:5094no change
1 Sept 2026, 22:5094no change
1 Sept 2026, 21:5094no change
1 Sept 2026, 20:5094no change
1 Sept 2026, 19:5094no change
1 Sept 2026, 18:5094no change
1 Sept 2026, 17:5094no change
1 Sept 2026, 16:5094no change
1 Sept 2026, 15:5094no change
1 Sept 2026, 14:5094no change
1 Sept 2026, 13:5094no change
1 Sept 2026, 12:5094no change
1 Sept 2026, 11:5094no change
1 Sept 2026, 10:5094no change
1 Sept 2026, 09:5094no change
1 Sept 2026, 08:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.