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Italian Brainrot Strength Clicker 🧠💪

Italian Brainrot Strength Clicker 🧠💪

A Roblox experience owned by lol games...

Clicker & idleENbrainrotclickermorphs

Italian Brainrot Strength Clicker is a clicker-idle experience created on 2025-05-19. It has recorded 41,703,923 lifetime visits and 2,735,742 favorites. Currently, 183 users are playing. The game holds a 95% like percentage. Players engage in clicking mechanics to gain strength, unlock morphs, and collect pets within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to Italian Brainrot Strength Clicker! Gain strength with every click! 💪 Increase your strength to unlock new Italian Brainrot Morphs! 🧠 Equip a Italian Brainrot Morph to gain more strength and hear their iconic sounds! 🔊 Train your body! 🏋️‍♂️ Gain new moves 🌟 Collect pets! 🐶 Unlock new worlds! 🌎 Fight other players! 👊 Join brawls! 💥 Roblox Premium Benefits: 1.50x Strength and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and 1.10x Strength! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a strength boost! 👥

Last updated by the developer 28 Jul 2026, 08:59 UTC.

94
playing (measured 22 Aug 2026, 05:50 UTC)
41,794,684
lifetime visits
95%
liked (23,575 👍 / 1,277 👎)
2,790,527
favourites (66.8 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94201147.510 August 2026 — 201 players21 August 2026 — 133 players21 August 2026 — 150 players21 August 2026 — 130 players21 August 2026 — 107 players22 August 2026 — 108 players22 August 2026 — 107 players22 August 2026 — 108 players22 August 2026 — 121 players22 August 2026 — 117 players22 August 2026 — 94 players10 August 202622 August 2026
11 measurements spanning 12 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–217 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5094-23
22 Aug 2026, 04:50117-4
22 Aug 2026, 03:50121+13
22 Aug 2026, 02:50108+1
22 Aug 2026, 01:50107-1
22 Aug 2026, 00:50108+1
21 Aug 2026, 23:50107-23
21 Aug 2026, 22:50130-20
21 Aug 2026, 21:50150+17
21 Aug 2026, 20:54133-68
10 Aug 2026, 13:52201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Weights
499 R$
2x Wins
399 R$
2x Strength
399 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
VIP
199 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,156,336 · 98.9% win
1 Win · progression14,374,677 · 90.8% win
100 Strength · progression12,313,828 · 82.1% win
1K Strength · progression10,882,826 · 73.1% win
10 Wins · progression9,499,821 · 64.4% win
10K Strength · progression8,601,551 · 60.6% win
Fight!5,150,316 · 39.7% win
100K Strength · progression4,796,223 · 30.5% win
100 Wins · progression2,707,775 · 19.5% win
1M Strength · progression2,166,210 · 13.4% win
10M Strength · progression700,776 · 4.7% win
500 Wins · progression625,115 · 6.8% win
1K Wins · progression347,912 · 4.0% win
100M Strength · progression190,059 · 2.0% win
3K Wins · progression57,979 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked21 August 202622 October 2026
17 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:0195no change
12 Oct 2026, 14:5395no change
2 Oct 2026, 14:5295no change
22 Sept 2026, 14:5195no change
12 Sept 2026, 14:4995no change
2 Sept 2026, 14:4795no change
23 Aug 2026, 14:3695no change
22 Aug 2026, 05:5095no change
22 Aug 2026, 04:5095no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.