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Shoot a Friend [2 Player Obby]

Shoot a Friend [2 Player Obby]

A Roblox experience owned by Lukin Studios.

ObbyEN2-player cooperativeparkourshooting mechanic

Shoot a Friend [2 Player Obby] is a Roblox experience in the obby genre, created on 2024-03-09. It currently has 105 players online. The game has accumulated 49,040,032 lifetime visits, 136,889 favorites, and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ ✨✨ Updating at 130000 Likes! ✨✨ Welcome to Shoot a Friend, pair up with a friend to play a cooperative 2 player obby designed to have many challenging puzzles for you and your partner to solve. Make sure to use your gun to shoot your friend across! 💾 Your data saves every 100 meters 💾 ⚠️Report all bugs in the community server or group wall⚠️ ✅Private Servers are recommended✅ obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, Shoot a friend [2 Player Obby]

Last updated by the developer 24 Dec 2025, 08:01 UTC.

76
playing (measured 22 Aug 2026, 04:50 UTC)
49,146,573
lifetime visits
96%
liked (165,976 👍 / 6,853 👎)
137,211
favourites (2.8 per 1k visits)
9 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7613410510 August 2026 — 125 players21 August 2026 — 134 players21 August 2026 — 125 players21 August 2026 — 117 players21 August 2026 — 101 players22 August 2026 — 108 players22 August 2026 — 112 players22 August 2026 — 119 players22 August 2026 — 122 players22 August 2026 — 76 players10 August 202622 August 2026
10 measurements spanning 12 days, net -49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–143 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5076-46
22 Aug 2026, 03:50122+3
22 Aug 2026, 02:50119+7
22 Aug 2026, 01:50112+4
22 Aug 2026, 00:50108+7
21 Aug 2026, 23:50101-16
21 Aug 2026, 22:50117-8
21 Aug 2026, 21:50125-9
21 Aug 2026, 20:54134+9
10 Aug 2026, 14:20125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Gun
269 R$
200m Portal
179 R$
Portable Checkpoint
169 R$
Sigma Gun
169 R$
Rocket Launcher
139 R$
100m Portal
139 R$
Eagle Gun
99 R$
Among Us Gun
99 R$
iShowSpeed Gun
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Shoot a Friend! · welcome22,205,358 · 100.0% win
100m · progression2,830,479 · 24.4% win
King of The Hill! · other2,784,976 · 23.2% win
??? · other642,862 · 5.0% win
cat · other263,370 · 2.5% win
200m · progression263,065 · 3.5% win
cat two · other213,219 · 1.9% win
300m · progression58,421 · 1.2% win
cat 3 · other13,855 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked21 August 202623 August 2026
10 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:1896no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.