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[ALPHA] DANGER CLOSE

[ALPHA] DANGER CLOSE

A Roblox experience owned by Pax Interactive.

SimulatorENmilitary simulatorair combatvehicle customization

[ALPHA] DANGER CLOSE is a simulator experience created on 2024-03-15. It currently has 49 players, 10,778,743 lifetime visits, a 96% like percentage, and 92,518 favorites.

Description (written by the developer; not a statement by this register)

DANGER CLOSE is an aerial bombardment/close air support simulator, where you orbit the AO and deliver ordnance from air platforms such as the AC-130, MQ-9 Reaper and more. Unlock new projectiles, missiles, bombs and more and attach them to your aircraft to create the ultimate close air support platform. This is an Alpha, please bear with any bugs you might find and please report them to us. We'd appreciate feedback on what you'd like added to the game. Please join our community under social links to get the latest updates and previews! Also, please consider supporting the development of the game by purchasing one of our supporter products. We've gathered a lot of great ideas from you we'd love to make, but simply don't have the funds to do so. Anything you can offer goes a long way :) Previously known as "AC-130 Strike Tech Demo"

Last updated by the developer 8 Jul 2026, 01:04 UTC.

49
playing (measured 10 Aug 2026, 19:05 UTC)
10,778,743
lifetime visits
96%
liked (29,935 👍 / 1,355 👎)
93,432
favourites (8.7 per 1k visits)
15 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0566first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

mega mega donation
2,000 R$
mega donation
199 R$
tip jar
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ward · other3,063,915 · 87.3% win
Sentinel · other16,280 · 0.50% win
played with creator · social2,330 · 0.00% win
played with moderator · social1 · 0.00% win
Hallowed · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5196no change
23 Aug 2026, 19:5196no change
13 Aug 2026, 19:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.