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[🦠] Get Big Simulator

[🦠] Get Big Simulator

A Roblox experience owned by Goofin.

SimulatorENgrowthcombatcollection

[🦠] Get Big Simulator is a simulator experience created on 2024-03-20. It has accumulated 13,056,840 lifetime visits and 40,523 favorites. Currently, 18 users are playing. The game holds a 97% like percentage. Players start as a slime, eating to grow and defeat enemies. The experience features unique combat abilities and various environments to explore.

Description (written by the developer; not a statement by this register)

🧫🦠 Start as a tiny slime and eat things to grow huge 🚀☄️ 💪 Defeat enemies and eat their slime to get bigger and more powerful 💪 ⚔️ Unlock unique combat abilities and items 💥 🌎 Explore various environments of increasing size 🌎 🔎 Find hidden collectables 🔎

Last updated by the developer 14 Dec 2025, 17:34 UTC.

18
playing (measured 10 Aug 2026, 14:04 UTC)
13,056,840
lifetime visits
97%
liked (111,727 👍 / 3,788 👎)
40,545
favourites (3.1 per 1k visits)
20 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0410first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Chest Luck
999 R$
2x Tower Chests
949 R$
Super Auto Fight
899 R$
x2 Growth
799 R$
Fast Open
599 R$
x2 Movement Speed
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 Completed! · progression1,992,195 · 21.5% win
Level 2 Completed! · progression977,190 · 12.8% win
Level 3 Completed! · progression496,540 · 9.8% win
Level 4 Completed! · progression233,592 · 7.1% win
Rebirth · progression156,455 · 6.7% win
Open a Rare Chest! · collection151,877 · 5.1% win
Level 5 Completed! · progression124,424 · 3.7% win
Level 6 Completed! · progression80,427 · 1.7% win
Start Tower Run · progression74,543 · 3.4% win
Reach Wave 5 · progression70,110 · 2.4% win
Finish Tower Run · progression65,002 · 2.4% win
Reach Wave 10 · progression46,999 · 1.0% win
Level 7 Completed! · progression42,978 · 1.3% win
Reach Wave 15 · progression42,207 · 0.30% win
Prismatic · other40,950 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3897no change
13 Aug 2026, 18:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.