Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Shouting Simulator Difficulty Chart 3

Shouting Simulator Difficulty Chart 3

A Roblox experience owned by The Pigeon Realm.

SimulatorENincrementalleaderboardsmulti-dimensional progression

Shouting Simulator Difficulty Chart 3 is a simulator experience created on 2024-12-02. It has accumulated 1,368,393 lifetime visits and 3,752 favorites. Currently, 86 players are active. The title holds a 78% like percentage. The game focuses on incremental gameplay across five dimensions, aiming for leaderboard placement through shout collection.

Description (written by the developer; not a statement by this register)

Welcome to Shouting Simulator Difficulty Chart 3! (SSDC3 for short) In this incremental game, your goal is to get every shout throughout 5 dimensions and climb the leaderboards. Have fun! CREDITS: Epictious - Owner/Shout Adder 3F1VE - Scripter roloxalien - UI Designer/Scripter Hopplow - Shout Adder/Scripter AEpicJaguar - Builder Mynd0x - Graphic Designer/Builder Rogueseer - Community Manager/Helper unbloated - Former Builder

Last updated by the developer 7 Aug 2026, 18:48 UTC.

86
playing (measured 10 Aug 2026, 17:04 UTC)
1,368,393
lifetime visits
78%
liked (1,315 👍 / 370 👎)
3,788
favourites (2.8 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0482first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moderator
2,499 R$
Shout Modifier
1,499 R$
Global Shop
799 R$
VIP
599 R$
Personal Jeep
149 R$
Auto Shout
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome372,117 · 44.1% win
You completed Effortlessless!27,070 · 7.8% win
You completed Effortless! · progression14,155 · 5.7% win
You completed Easy! · progression7,110 · 1.8% win
You completed TooEasy! · progression6,876 · 14.4% win
You completed Peaceful! · progression4,884 · 9.0% win
You completed Medium! · progression4,572 · 1.2% win
You completed Babying! · progression4,040 · 6.0% win
You completed Hard! · progression2,176 · 0.30% win
You completed Difficult! · progression1,263 · 0.30% win
Temple Maze Completed · progression879 · 0.30% win
You completed Challenging! · progression842 · 0.00% win
You completed Intense! · progression647 · 0.30% win
You completed Remorseless! · progression464 · 0.00% win
You completed Relentless! · progression378 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0578no change
14 Aug 2026, 13:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.