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(REBRAND) FiveDuels PVP

(REBRAND) FiveDuels PVP

A Roblox experience owned by FiveDuels Inc.

Fighting & PvPENPVPduelaction

(REBRAND) FiveDuels PVP is a fighting-pvp experience created on 2024-03-26. The game has recorded 4,913,958 lifetime visits and 11,935 favorites. Currently, zero users are playing. The title holds a 64% like percentage. It supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

🎮 Welcome to FiveDuels!! Prepare yourself for the ultimate battle-packed adventure! ✨ If you loved the original *(THE OG) FiveDuels*, get ready to level up your adventure with FiveDuels PVP! This isn’t just a sequel it’s a complete evolution. Featuring: 🔥 Stunning graphics for a more immersive experience. ⚔️ Refined gameplay mechanics to keep the action fresh. 🎁 Exciting new features that take the excitement beyond the original game. 🕹️ Supported Platforms: 💻 PC 📱 Mobile 🎮 Console 👑 Proudly crafted by FiveDuels Inc. Dive in and let the duels begin! 🎉

Last updated by the developer 8 Aug 2026, 06:32 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
4,913,958
lifetime visits
64%
liked (2,958 👍 / 1,660 👎)
11,930
favourites (2.4 per 1k visits)
26 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🔫] Drum Glock
299 R$
[🔊] Kill Sound
129 R$
[⏩] Skip
99 R$
[💬] Dark Chat
79 R$
[🎯] Custom Crosshair
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome86,861 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4664no change
24 Aug 2026, 01:4664no change
14 Aug 2026, 01:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.