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Run on the Moon

Run on the Moon

A Roblox experience owned by blueforge_games.

SimulatorENspace explorationvehicle simulationbuilding

Run on the Moon is a simulator experience created on 2024-04-03. It has accumulated 2,026,226 lifetime visits and 23,454 favorites. Currently, 27 users are playing. The game holds an 87% like percentage. The description notes that the experience is under development and may contain bugs.

Description (written by the developer; not a statement by this register)

Build you own creative LTV 🚗. (Lunar Terrain Vehicle) Deliver variant cargoes 🚛 to the stations on the moon. The game is still under development. 🚀 There might be some bugs or issues. Please join below social link or leave a feedback. Thanks!

Last updated by the developer 29 Mar 2025, 10:14 UTC.

27
playing (measured 10 Aug 2026, 21:34 UTC)
2,026,226
lifetime visits
87%
liked (9,202 👍 / 1,393 👎)
23,487
favourites (11.6 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:3418first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Suspension Limit
400 R$
Config Tool
200 R$
Suit Customization
100 R$
Painting Tool
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2287no change
14 Aug 2026, 09:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.