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[UPD] Chrono's RNG

[UPD] Chrono's RNG

A Roblox experience owned by FQ Studios.

SimulatorENaura collectionluck-based mechanicscrafting

[UPD] Chrono's RNG is a simulator experience created on 2024-04-03. It has recorded 2,045,432 lifetime visits and 50,439 favorites. Currently, 11 users are playing. The title holds an 89% like percentage. Players engage with over 200 unique auras, crafting mechanics, and quests to increase luck and unlock special cutscenes.

Description (written by the developer; not a statement by this register)

👋Welcome to Chrono's RNG! 👍New code at 10,000 Likes! How to play: ✨Click the "Roll" button to get auras, there's over 200 unique auras to unlock 🛠️Craft potions and gauntlets to increase your luck and roll cooldown ✅Complete quests and achievements to earn currency and potions 🍀Roll for the rarest auras and their special cutscenes 💎Premium players get +100% more luck and -10% Less Roll Cooldown! ⭐Join our Roblox group to get free auto-roll! 📢Join our community server for information about updates, sneak peaks and more! ❤️Thanks for playing!

Last updated by the developer 8 Aug 2026, 13:53 UTC.

11
playing (measured 10 Aug 2026, 15:50 UTC)
2,045,432
lifetime visits
89%
liked (10,014 👍 / 1,265 👎)
50,629
favourites (24.8 per 1k visits)
3 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Storage
499 R$
X2 Currency
115 R$
VIP (30% off!)
95 R$
Quick Roll (40% off!)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome859,949 · 100.0% win
First roll · other730,601 · 29.6% win
100 Rolls · collection219,465 · 17.3% win
Christmas Event 2024 · social97,557 · 0.00% win
Halloween Event 2024 · social87,400 · 0.00% win
1,000 Rolls · collection33,284 · 3.5% win
10,000 Rolls · collection4,653 · 0.70% win
The Lost Island Event · social1,157 · 0.00% win
100,000 Rolls · collection724 · 0.00% win
1,000,000 Rolls · collection109 · 0.00% win
2,500,000 Rolls · collection30 · 0.00% win
5,000,000 Rolls · collection16 · 0.00% win
10,000,000 Rolls · collection3 · 0.00% win
25,000,000 Rolls · collection1 · 0.00% win
50,000,000 Rolls · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1989no change
14 Aug 2026, 09:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.