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[UPD 19] Magic RNG

[UPD 19] Magic RNG

A Roblox experience owned by Chocolate Life.

SimulatorENRNGAurasLuck

[UPD 19] Magic RNG is a Roblox simulation game, created in 2024. Players repeat a core action to earn in-game currency and unlock upgrades over time. Lifetime visits stand at 29,418,402, the like rating is 96%, and favorites total 1,132,784, with 6 players in the experience at last count.

Description (written by the developer; not a statement by this register)

🌌 Welcome to Magic RNG! 👋 🍀 Roll to obtain auras! 💫 Magic RNG features various auras! Rolling gives you a chance to obtain super cool rare auras! 🧙🏻 Use auras to craft unique wands for better luck and reduced roll cooldown! ⬆️ Potions are located on the map! Be sure to pick them up for extra luck! 🏝️ There are various different random weather conditions! With these there are a greater chance to roll weather-exclusive auras! 😎 Play with friends, both of you will get extra luck bonuses. Let's see who has the best luck! 🆕 The new Free Limited UGC Event has begun! Roll for a specific aura to redeem a beautiful UGC accessory for free! 💫 We've added a dazzling new aura! Tags: Aura, RNG, Roll, Luck, Rarity, Multiplayer, Magic

Last updated by the developer 4 Jul 2025, 06:19 UTC.

6
playing (measured 10 Aug 2026, 14:21 UTC)
29,418,402
lifetime visits
96%
liked (173,521 👍 / 7,220 👎)
1,131,016
favourites (38.4 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Fishing
399 R$
VIP
299 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Roll · other8,222,230 · 37.6% win
Keep Rolling · progression4,700,074 · 13.7% win
I like this game · other3,697,913 · 8.5% win
Turned a Stone into Gold · other3,150,959 · 12.0% win
Super Lucky · other2,478,234 · 12.0% win
I can't stop playing this game · other428,765 · 1.7% win
Extremely Lucky · other209,759 · 5.1% win
Can't Stop Rolling · other139,228 · 1.7% win
Novice Collector · collection6,851 · 0.00% win
Ultimate Luck · other138 · 0.00% win
Infinite Rolling · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0096no change
12 Oct 2026, 15:5396no change
2 Oct 2026, 15:5196no change
22 Sept 2026, 15:5096no change
12 Sept 2026, 15:4996no change
2 Sept 2026, 15:4696no change
23 Aug 2026, 15:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.