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OVERHEAT [READ DESC!!!]

OVERHEAT [READ DESC!!!]

A Roblox experience owned by Fishy Studioz.

Fighting & PvPENcombatprototypesteam-port

OVERHEAT [READ DESC!!!] is a fighting-pvp Roblox experience created on 2024-04-16. It serves as a combat prototype for the upcoming Steam game OVERHEAT. The experience has recorded 1,988,059 lifetime visits and 82,266 favorites. Currently, four users are playing. The content maintains a 98% like percentage.

Description (written by the developer; not a statement by this register)

>>>THIS IS A COMBAT PROTOTYPE FOR THE UPCOMING STEAM GAME OVERHEAT<<< development will continue over the Unity engine, this prototype will be opened indefinitely for archive purposes. DO NOT SKIP INTRO IF YOU DON'T WANNA MISS THE TUTORIAL icon by @Hydro453 thumbnails by @ATKDG

Last updated by the developer 24 Jul 2026, 18:19 UTC.

4
playing (measured 10 Aug 2026, 16:21 UTC)
1,988,059
lifetime visits
98%
liked (40,392 👍 / 1,008 👎)
82,646
favourites (41.6 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2111first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1998no change
24 Aug 2026, 09:3598no change
14 Aug 2026, 09:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.