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👋Card RNG

👋Card RNG

A Roblox experience owned by gamebad studios.

SimulatorENRNGCard CollectionRPG

Card RNG is a simulator experience created on April 17, 2024. It has accumulated 19,332,353 lifetime visits and 30,132 favorites. The title holds an 89% like percentage. Currently, six users are playing. The description indicates the game is no longer receiving updates, with a sequel planned.

Description (written by the developer; not a statement by this register)

Unlock Epic Loot! Tap to open card packs with the roll button! Aim for cards with high rarities and powerful abilities! Craft charms and collect mystical potions to maximize your luck! Dive into our RPG-style card battles. Conquer bosses for unique perks and flex on the leaderboards! The End 🕧 We are sadly, no longer updating Card RNG. We have a sequel, Card RNG 2, coming out. This is the last update, and our anniversary event. ----------------------- Join the communications and follow the creators for codes, updates, and sneak peeks.

Last updated by the developer 6 May 2026, 04:36 UTC.

6
playing (measured 10 Aug 2026, 15:33 UTC)
19,332,353
lifetime visits
89%
liked (30,926 👍 / 3,684 👎)
30,104
favourites (1.6 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:338first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equip All Card Packs
1,500 R$
Auto Collect Potions
800 R$
+50% Special Border
800 R$
2x Card Packs
400 R$
3x Battle Speed
199 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Chronus the Hoarder · progression328,639 · 3.1% win
Defeat Malik the Sovereign · progression198,456 · 3.1% win
Defeat Gideon the Insatiable · progression116,376 · 3.1% win
Defeat Lilith the Enchantress · progression88,924 · 3.1% win
Defeat Morpheus the Slumberer · progression66,506 · 1.0% win
Defeat Raze the Destroyer · progression54,781 · 0.00% win
Defeat Sable the Envious · progression44,313 · 2.1% win
'Till The End · other11,258 · 0.00% win
Completed Prehistoric Pack · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0689no change
23 Aug 2026, 16:5189no change
13 Aug 2026, 16:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

card-rng.fandom.com1 active editors · 9,014 edits
285 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.