Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⚔️Dungeon RNG

⚔️Dungeon RNG

A Roblox experience owned by Clicker House.

SimulatorENRNG mechanicsDungeon crawlerIdle/AFK progression

Dungeon RNG is a simulator experience created on May 18, 2024. The game has accumulated 102,840,050 lifetime visits and 1,303,818 favorites. Currently, 206 users are playing. The title holds a 98% like percentage. Players engage with mechanics including rolling for blades, defeating dungeons, crafting relics, and PvP combat.

Description (written by the developer; not a statement by this register)

Tired of losing your time grinding for nothing? Play Dungeon RNG and get rewarded for your time and efforts with powerful swords! What is Dungeon RNG? -🎲 Click the "Roll" button to get 900+ Blades -☠️ Defeat 68 Dungeons and earn Rewards -💍 Craft unique Relics with your Blades! -📈 Level up and progress in the SkillTree -🎣 Fish awesome rewards at the Fishing pond! -💤 Roll in the AFK Area to increase your Luck! -⚔️ Defeat players dungeon to climb PVP leaderboard! 🐎Traveling Merchant (Spawn 7mins every hours) 😲NOW Rolls Offline! Come back to grab your loot!

Last updated by the developer 20 Aug 2026, 18:28 UTC.

98
playing (measured 24 Aug 2026, 21:50 UTC)
102,930,989
lifetime visits
98%
liked (467,606 👍 / 11,644 👎)
1,304,301
favourites (12.7 per 1k visits)
18 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9815012410 August 202624 August 2026
75 measurements spanning 14 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–158 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:5098-14
24 Aug 2026, 20:50112+3
24 Aug 2026, 19:50109-2
24 Aug 2026, 18:50111-4
24 Aug 2026, 17:50115-3
24 Aug 2026, 16:50118+12
24 Aug 2026, 15:50106-9
24 Aug 2026, 14:50115+8
24 Aug 2026, 13:50107-14
24 Aug 2026, 12:50121+8
24 Aug 2026, 11:50113+5
24 Aug 2026, 10:50108-12
24 Aug 2026, 09:50120+5
24 Aug 2026, 08:50115+4
24 Aug 2026, 07:50111-15
24 Aug 2026, 06:50126+20
24 Aug 2026, 05:50106-6
24 Aug 2026, 04:50112-8
24 Aug 2026, 03:50120+6
24 Aug 2026, 02:50114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Extra Blades Per Roll
899 R$
Supporter
599 R$
Auto Collect Potions
299 R$
AFK Everywhere
299 R$
Rainbow Hunter
249 R$
Auto Prestige
249 R$
Lucky Super BladeEgg
199 R$
Super Lucky Roll
189 R$
+1 Pet Equip
149 R$
VIP
149 R$
Auto Start Rifts
149 R$
Lucky Roll
75 R$
Fishing Luck
75 R$
Instant Dungeon
75 R$
Auto Fish
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,266,131 · 19.0% win
Lucky4,153,012 · 7.1% win
Dungeon Master · progression3,560,673 · 5.0% win
Relic Crafting3,523,199 · 12.3% win
PVP · other2,411,718 · 2.3% win
Void Collector · collection1,344,463 · 4.2% win
Leprechaun User · other1,304,668 · 5.9% win
Top Floor · progression1,112,954 · 2.8% win
Super Lucky · other877,967 · 2.8% win
Potion Crafting · other472,916 · 1.5% win
1st Basement · progression410,481 · 1.8% win
1 Year · progression339,803 · 11.1% win
Astral Collector327,392 · 0.50% win
Lucky God · other317,824 · 0.60% win
Cosmic Collector · collection261,678 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20262 September 2026
75 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
2 Sept 2026, 13:1798no change
24 Aug 2026, 21:5098no change
24 Aug 2026, 20:5098no change
24 Aug 2026, 19:5098no change
24 Aug 2026, 18:5098no change
24 Aug 2026, 17:5098no change
24 Aug 2026, 16:5098no change
24 Aug 2026, 15:5098no change
24 Aug 2026, 14:5098no change
24 Aug 2026, 13:5098no change
24 Aug 2026, 12:5098no change
24 Aug 2026, 11:5098no change
24 Aug 2026, 10:5098no change
24 Aug 2026, 09:5098no change
24 Aug 2026, 08:5098no change
24 Aug 2026, 07:5098no change
24 Aug 2026, 06:5098no change
24 Aug 2026, 05:5098no change
24 Aug 2026, 04:5098no change
24 Aug 2026, 03:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.