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Cave Diving Experience

Cave Diving Experience

A Roblox experience owned by Cave Diving Experience Group.

AdventureENminingexplorationphysics

Cave Diving Experience is an adventure game created on 2024-04-21. It currently has 157 players and 41,862,866 lifetime visits. The experience holds 208,914 favorites and maintains an 86% like percentage. Players explore underwater caves and mine ores using various gear and upgrades across multiple platforms.

Description (written by the developer; not a statement by this register)

Squeeze through realistic tight caves, mine rare ores, and upgrade your pickaxe in this deep cave diving adventure! Explore underwater caves, lava zones, and geothermal tunnels. Collect copper, iron, diamond, emerald, mythril and more. Use scuba gear, thermal protection, and enchants to push deeper. Fully compatible on Mobile, Tablet, PC, Console & VR. Features: • Realistic cave crawling & ragdoll physics • Ore mining + pickaxe progression • Scuba diving & heat protection • Unique caves (Atlantis, Diving Bell, Catacombs & more) • Cave Rescue system How deep can you go?

Last updated by the developer 11 Aug 2026, 11:03 UTC.

77
playing (measured 21 Aug 2026, 21:50 UTC)
41,944,340
lifetime visits
86%
liked (73,212 👍 / 12,226 👎)
210,009
favourites (5.0 per 1k visits)
21 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77400238.510 August 2026 — 400 players21 August 2026 — 116 players21 August 2026 — 77 players10 August 202621 August 2026
3 measurements spanning 11 days, net -323. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–448 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5077-39
21 Aug 2026, 20:54116-284
10 Aug 2026, 15:03400first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Post-BETA14,436,519 · 81.6% win
BETA players · other8,061,002 · 0.00% win
CAUTION! · other5,976,973 · 26.9% win
S-Stan??5,783,117 · 32.4% win
Crystal Cave · progression1,326,434 · 17.1% win
subzero · other1,148,730 · 7.4% win
waterfall · other890,531 · 5.3% win
Thanks for Playing! · welcome749,219 · 100.0% win
backrooms · other665,096 · 2.8% win
lava cast · other607,086 · 4.2% win
extreme practice · other542,924 · 1.8% win
swamp · other533,914 · 2.9% win
Evil Ducks! · other365,445 · 2.9% win
poolroom · other346,818 · 1.3% win
Dive Bell · other238,092 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 2026 — 86 % liked21 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4786no change
23 Aug 2026, 14:3686no change
21 Aug 2026, 21:5086no change
21 Aug 2026, 20:5486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.