7 DAYS TO LIVE
A Roblox experience owned by Middleway Studios.
SurvivalENsurvivalconsole controlsinventory management
7 DAYS TO LIVE is a survival experience created on 2024-05-12. It has recorded 175,887,370 lifetime visits and 387,971 favorites. Currently, 478 users are playing. The experience holds an 80% like percentage. Controls for inventory, settings, emotes, and sprinting are detailed for both console and PC platforms.
Description (written by the developer; not a statement by this register)
Console controls: - Press [L2] to open inventory - Press [L1] to use sniper scopes - Press [Button Y] to open emotes - Hold [Left Joystick] to sprint PC controls: - Press [TAB] to open inventory - Press [Q] to open settings - Press [G] to open emotes - Hold [Left Shift] to sprint - Contributors have been credited in game -
Last updated by the developer 17 Aug 2026, 18:56 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 47 | -398 |
| 10 Aug 2026, 14:38 | 445 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 12:48 | 80 | no change |
| 23 Aug 2026, 12:46 | 80 | no change |
| 21 Aug 2026, 20:54 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.