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Killstreak Remake

Killstreak Remake

A Roblox experience owned by Killstreak Remake.

Fighting & PvPENslap battlescombatremake

Killstreak Remake is a fighting-pvp Roblox experience created on 2024-05-22. The game currently has 22 players online. It has accumulated 2,553,186 lifetime visits, 4,787 favorites, and a 62% like percentage. The experience features combat mechanics involving gloves inspired by Slap Battles, with progression tied to earning kills or badges.

Description (written by the developer; not a statement by this register)

Welcome to KSR (Killstreak Remake) 💥 In this game, you fight using powerful gloves inspired by "Killstreak" from Slap Battles! 🧤 Unlock new gloves by earning Kills or achieving badges. ⚠️ Important Notes: [❌] Kills do NOT save in private servers! [💀] This game is not easy expect to die a lot! 🎮 Credits: Original concept: Slap Battles Themes/music: credited in-game Art: Yippe8980 (@azi_krutaya89), Gobusion (@imgobus), Munci_liteX (@kangram) Animator: LocalKarura Human Beings: The developers who update and maintain the game :)

Last updated by the developer 10 Aug 2026, 16:48 UTC.

22
playing (measured 10 Aug 2026, 18:52 UTC)
2,553,186
lifetime visits
61%
liked (3,034 👍 / 1,917 👎)
4,799
favourites (1.9 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:5231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ronald
10,000 R$
Dummy Spawner
1,250 R$
VIP
1,000 R$
Malware
800 R$
Shuffler
400 R$
Endless
300 R$
Private Server Commands
250 R$
2x Kills
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome432,467 · 24.8% win
[REDACTED] · other92,137 · 5.3% win
The One · other57,087 · 3.5% win
Ascend · progression40,024 · 2.6% win
1 0 0 · other25,190 · 2.0% win
250 · other14,570 · 1.4% win
fish · collection12,602 · 2.6% win
Golden Slapple · collection10,920 · 1.6% win
A Re-Start · welcome9,747 · 2.0% win
??? · other8,349 · 0.60% win
Re-Ascend · progression6,952 · 1.2% win
100 Slaps · progression5,157 · 0.00% win
Seatbelts Everyone! · other5,155 · 0.80% win
777 · other5,009 · 1.0% win
1000 · other3,503 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616261.514 August 2026 — 62 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1961-1
14 Aug 2026, 07:1862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.