Helicity
A Roblox experience owned by Helicity Official Group.
SimulatorENstorm chasingsimulationweather
Helicity is a simulator experience created on 2024-06-07. It currently has 1,661 players and 46,644,217 lifetime visits. The game holds 112,488 favorites and a 90% like percentage. Players engage in storm chasing activities within the central plains setting.
Description (written by the developer; not a statement by this register)
A high end device is recommended Helicity is a storm chasing game that strives to combine both realism and fun for the best experience. Situated in the central plains, you can expect to see all sorts of weather events, such as thunderstorms, lightning, hail, and of course, tornadoes. Your main objective is to gather as much data from the storms as possible, whether that be from radar scanning, deploying weather probes, or directly intercepting the tornado in a T.I.V (Tornado Intercept Vehicle). Your secondary objective? Simply Admire the storms. Exploiting in any form will result in a permanent ban Developed by Lazy, Toast, Nubbo, Rainbow, Melted, and Sjarky. Version 1.8.4
Last updated by the developer 17 Aug 2026, 21:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 1,134 | -16 |
| 24 Aug 2026, 15:50 | 1,150 | +17 |
| 24 Aug 2026, 14:50 | 1,133 | -26 |
| 24 Aug 2026, 13:50 | 1,159 | +9 |
| 24 Aug 2026, 12:50 | 1,150 | +106 |
| 24 Aug 2026, 11:50 | 1,044 | +129 |
| 24 Aug 2026, 10:50 | 915 | +16 |
| 24 Aug 2026, 09:50 | 899 | +111 |
| 24 Aug 2026, 08:50 | 788 | +110 |
| 24 Aug 2026, 07:50 | 678 | +21 |
| 24 Aug 2026, 06:50 | 657 | -9 |
| 24 Aug 2026, 05:50 | 666 | +87 |
| 24 Aug 2026, 04:50 | 579 | -125 |
| 24 Aug 2026, 03:50 | 704 | -206 |
| 24 Aug 2026, 02:50 | 910 | -340 |
| 24 Aug 2026, 01:50 | 1,250 | -251 |
| 24 Aug 2026, 00:50 | 1,501 | -48 |
| 23 Aug 2026, 23:50 | 1,549 | +29 |
| 23 Aug 2026, 22:50 | 1,520 | +117 |
| 23 Aug 2026, 21:50 | 1,403 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 90 | no change |
| 24 Aug 2026, 15:50 | 90 | no change |
| 24 Aug 2026, 14:50 | 90 | no change |
| 24 Aug 2026, 13:50 | 90 | no change |
| 24 Aug 2026, 12:50 | 90 | no change |
| 24 Aug 2026, 11:50 | 90 | no change |
| 24 Aug 2026, 10:50 | 90 | no change |
| 24 Aug 2026, 09:50 | 90 | no change |
| 24 Aug 2026, 08:50 | 90 | no change |
| 24 Aug 2026, 07:50 | 90 | no change |
| 24 Aug 2026, 06:50 | 90 | no change |
| 24 Aug 2026, 05:50 | 90 | no change |
| 24 Aug 2026, 04:50 | 90 | no change |
| 24 Aug 2026, 03:50 | 90 | no change |
| 24 Aug 2026, 02:50 | 90 | no change |
| 24 Aug 2026, 01:50 | 90 | no change |
| 24 Aug 2026, 00:50 | 90 | no change |
| 23 Aug 2026, 23:50 | 90 | no change |
| 23 Aug 2026, 22:50 | 90 | no change |
| 23 Aug 2026, 21:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.