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🍦Ice Cream Shop Tycoon [🎉NEW]

🍦Ice Cream Shop Tycoon [🎉NEW]

A Roblox experience owned by Blendify Studios.

TycoonENtycoonfood servicemanagement

Ice Cream Shop Tycoon [🎉NEW] is a tycoon experience created on 2024-06-13. It has accumulated 13,778,279 lifetime visits and 1,115,713 favorites. Currently, 34 players are active. The title holds a 92% like percentage. The game focuses on serving ice cream combinations and expanding the shop.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Ice Cream Shop Tycoon! Serve customers all sorts random combinations of ice cream scoops and toppings, sell frozen goods, and expand your ice cream shop! 🍨 Make the best ice cream shop in all of town! LATEST 🍨 ICE CREAM SHOP TYCOON UPDATE 🎉 - RELEASE 💰 JOIN THE GROUP FOR A 1.5X CASH BONUS! 👍 SUPPORT THE GAME BY LIKING AND FAVORITING

Last updated by the developer 2 Sept 2024, 21:38 UTC.

34
playing (measured 10 Aug 2026, 14:20 UTC)
13,778,279
lifetime visits
92%
liked (20,990 👍 / 1,889 👎)
1,118,799
favourites (81.2 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
250 R$
More Vip Customers
199 R$
Golden Cones
199 R$
Auto Restock
150 R$
Janitor
99 R$
Sprint
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome3,861,058 · 87.2% win
1 Rebirth · progression19,059 · 0.80% win
Met a Dev · social347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2192no change
13 Aug 2026, 18:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.