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Own A Grocery Store

Own A Grocery Store

A Roblox experience owned by Ctrl-Z Game Studios.

TycoonENtycoonmanagementgrocery

Description (written by the developer; not a statement by this register)

👍 Next update at 500 likes 👍 ---------- 🛒 BUILD YOUR GROCERY EMPIRE! Start with one tiny checkout and grow it into a bustling supermarket! Harvest fresh groceries, stock the shelves, serve shoppers, and collect the cash. 🥬 Unlock 17 groceries—from tomatoes and wheat to coffee, bacon, and BLTs 🏗️ Expand through new store sections, shelves, farms, animals, and machines 👥 Hire cashiers, shelf stockers, farmers, and cooks to automate the work 🚚 Complete high-value timed delivery orders ⬆️ Upgrade your speed, carrying stack, workers, and production 🎁 Earn daily rewards, complete quests, unlock badges, and spin for prizes Keep customers happy, shelves full, and your store growing. Can you become the ultimate grocery boss? ✨ Have fun, and thanks for playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow for Updates!

Last updated by the developer 27 Aug 2026, 06:50 UTC.

86
playing (measured 30 Aug 2026, 20:50 UTC)
39,709
lifetime visits
92%
liked (21,082 👍 / 1,744 👎)
347,130
favourites (8741.8 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86165125.530 Aug 2026, 16:02 — 159 players30 Aug 2026, 16:50 — 159 players30 Aug 2026, 17:50 — 158 players30 Aug 2026, 18:50 — 162 players30 Aug 2026, 19:50 — 165 players30 Aug 2026, 20:50 — 86 players30 Aug 2026, 16:0230 Aug 2026, 20:50
6 measurements taken within a single day, net -73. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 20:5086-79
30 Aug 2026, 19:50165+3
30 Aug 2026, 18:50162+4
30 Aug 2026, 17:50158-1
30 Aug 2026, 16:50159no change
30 Aug 2026, 16:02159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Passes
999 R$
Super Worker
499 R$
2x Cash
399 R$
VIP
299 R$
Auto Collect (OP)
249 R$
Fast Production
199 R$
Fast Workers
179 R$
Extra Carry
79 R$
Extra Speed
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,333,415 · 100.0% win
Fresh Tomatoes · collection2,900,500 · 100.0% win
First Payday · progression2,685,171 · 100.0% win
Grand Opening · welcome2,677,427 · 100.0% win
Excellent Eggs · collection2,265,537 · 100.0% win
Helpful Hands · collection2,196,560 · 100.0% win
Jam Session · other1,848,201 · 100.0% win
Golden Grain · collection1,401,162 · 79.6% win
Customer Favorite · progression1,104,887 · 59.4% win
Flour Power · progression1,012,755 · 56.0% win
Moving Up · progression911,378 · 33.3% win
Cash Register · progression866,547 · 46.2% win
Leafy Greens · collection758,162 · 39.5% win
Got Milk? · collection503,278 · 27.0% win
Bakery Boss · progression339,108 · 17.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 11 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

82928730 August 2026 — 87 % liked30 August 2026 — 87 % liked30 August 2026 — 87 % liked30 August 2026 — 87 % liked30 August 2026 — 87 % liked30 August 2026 — 86 % liked9 September 2026 — 82 % liked19 September 2026 — 91 % liked29 September 2026 — 92 % liked9 October 2026 — 92 % liked30 August 20269 October 2026
10 measurements spanning 40 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 16:0492no change
29 Sept 2026, 16:0492+1
19 Sept 2026, 16:0391+9
9 Sept 2026, 16:0382-4
30 Aug 2026, 20:5086-1
30 Aug 2026, 19:5087no change
30 Aug 2026, 18:5087no change
30 Aug 2026, 17:5087no change
30 Aug 2026, 16:5087no change
30 Aug 2026, 16:0387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 October 2026
Roblox entity thumbnail
4 October 2026
Roblox entity thumbnail
27 September 2026
Roblox entity thumbnail
20 September 2026
Roblox entity thumbnail
30 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.