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EToH XXL [RESCRIPT]

EToH XXL [RESCRIPT]

A Roblox experience owned by EToH XXL.

Tower defenseENtower defenseobstacle coursehardcore difficulty

Description (written by the developer; not a statement by this register)

Welcome to EToH XXL! This is an "XL" based project where every Tower is extended to be an Obelisk, and every Citadel extended to be a Great Citadel. If you thought that EToH XL wasn't enough for you, hopefully this stands up for a challenge. Free time is crucial here, make sure to have a lot of it. WARNING: Due to the game's scale, it may not run well on low-end devices. Credits and Inspiration: Eternal Towers of Hell: https://www.roblox.com/games/8562822414/Eternal-Towers-of-Hell EToH XL: https://www.roblox.com/games/13218032675/EToH-XL

Last updated by the developer 10 Aug 2026, 17:03 UTC.

11
playing (measured 11 Aug 2026, 04:47 UTC)
401,439
lifetime visits
76%
liked (875 👍 / 276 👎)
2,064
favourites (5.1 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:475first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
2,499 R$
Personal Servers
499 R$
Bootleg Gravity Coil
199 R$
Anti-Killbrick
149 R$
T-Pose
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome64,781 · 69.5% win
Beat The Obelisk of A Simple Time · progression5,504 · 4.6% win
Can You Even Call This an Obelisk? · other5,308 · 2.6% win
Beat The Obelisk of Anger · progression3,720 · 2.6% win
Beat The Obelisk of Slight Unfortunateness · progression3,495 · 3.9% win
Beat The Obelisk of Madness · progression2,856 · 1.3% win
Find the Room of Bad Inside Jokes · secret1,807 · 0.00% win
Beat The Obelisk of Hecc · progression1,406 · 2.0% win
Play For 3 Hours In One Sitting · other1,301 · 1.3% win
Beat The Obelisk of Killjoys · progression797 · 0.00% win
Beat The Obelisk of True Skill · progression784 · 0.70% win
Beat The Obelisk of Keyboard Yeeting · progression711 · 1.3% win
Beat Woah A Really Intimidating Obelisk · progression551 · 0.70% win
Beat the Obelisk of Whimsical Endeavors · progression475 · 1.3% win
Beat The Obelisk of Strain · progression438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0376no change
14 Aug 2026, 22:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.