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한울태권도(업데이트 예정)

한울태권도(업데이트 예정)

A Roblox experience owned by 썬 스튜디오.

SimulatorKOmartial artssimulationrank progression

한울태권도(업데이트 예정) is a simulator experience created on 2024-06-16. It has 4,097,305 lifetime visits, 8 concurrent players, 2,573 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

태권도 시뮬레이터 게임 기술을 사용하여 더 높은 등급으로 승급하세요! %실제 태권도와 다를 수 있습니다%

Last updated by the developer 21 Jun 2026, 15:43 UTC.

8
playing (measured 10 Aug 2026, 19:45 UTC)
4,097,305
lifetime visits
86%
liked (4,670 👍 / 755 👎)
3,576
favourites (0.9 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

경험치 2배
299 R$
VIP
249 R$
테이저건
199 R$
쿨타임 1.25배속
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2026 Chuseok · other405 · 1.4% win
Bandit Costume V2 · collection397 · 0.00% win
2024 Chuseok · other386 · 0.00% win
Halloween 2024 · other286 · 0.60% win
Promotion conditions · progression0 · 0.00% win
Promotion requirements for the manager · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:2186no change
13 Oct 2026, 03:2086no change
3 Oct 2026, 03:2086+1
23 Sept 2026, 03:1985no change
13 Sept 2026, 03:1885no change
3 Sept 2026, 03:1785no change
24 Aug 2026, 03:1685no change
14 Aug 2026, 03:1585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.