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Clone Squad

Clone Squad

A Roblox experience owned by ROM Games.

SimulatorENsimulationsocialparkour

Clone Squad is a simulator experience created on 2024-10-06. It has accumulated 33,912,170 lifetime visits and 5,248,307 favorites. Currently, 70 users are playing. The game holds an 85% like percentage. The description highlights features such as spawning clone friends, private servers, and premium cash multipliers.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Clone Squad! 🤗 Spawn your own Clone Friends and make them do whatever you want! ✅ Join the group and 👍 Like the game for +$1,000 Starting Cash 💸 🚨 Private Servers are FREE, create one now and play with your friends! 🚀 Premium Benefits: Earn x2 Cash 💸 Tags: Clone, Follow, Fun, Easy, Parkour, Ragdoll, Play

Last updated by the developer 22 Oct 2025, 10:50 UTC.

70
playing (measured 10 Aug 2026, 17:46 UTC)
33,912,170
lifetime visits
85%
liked (5,989 👍 / 1,093 👎)
5,330,501
favourites (157.2 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:4656first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,199 R$
Infinite Clones
799 R$
Ban Hammer
599 R$
Rocket Launcher
399 R$
x2 Cash
249 R$
Fireworks
199 R$
Speed Coil
149 R$
Gravity Coil
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,264,277 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3285no change
12 Oct 2026, 15:3185no change
2 Oct 2026, 15:3085no change
22 Sept 2026, 15:2285no change
12 Sept 2026, 15:2185no change
2 Sept 2026, 15:1885no change
23 Aug 2026, 15:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.