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👜 Sell GUCCI and Prove Dad Wrong [FREAKY]

👜 Sell GUCCI and Prove Dad Wrong [FREAKY]

A Roblox experience owned by best tycoons studio.

TycoonENtycoonfashionhood gangster

👜 Sell GUCCI and Prove Dad Wrong [FREAKY] is a tycoon experience created on 2024-06-16. The game has accumulated 5,133,103 lifetime visits and 25,793 favorites. Currently, 9 users are playing. The title holds a 91% like percentage. The description mentions selling fashion clothes and joining a group for boosts.

Description (written by the developer; not a statement by this register)

👜 Sell and Make GUCCI fashion clothes in the hood tycoon and prove dad wrong 🥶 Dad starts shouting at you and wants to kick you out for not being succesfull, you decide to sell some fire GUCCI to make it out da hood and prove all those haters wrong. Start your journey now gang!!! 🎮 JOIN GROUP FOR 50% CASH BOOST 💰 💯 JOIN THE GROUP FOR THE LATEST CODES. 🥶 💿 Use These Codes after Joining the Group! JOINED 📺 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 Update 1: - Removed Drake LOL グッチ ファッション 구찌 패션 แฟชั่นกุชชี่ กลายเป็นนักเลงและขายเสื้อผ้าดีไซเนอร์ ギャングになってデザイナーの服を売る 동네 거물에서 총을 만들고 갱스터가 되어보세요 갱스터가 되어 디자이너 옷을 팔아 Inspired by badass experiences and joshua, and sells guns and prove da hood wrong and da hood, South Bronx: The Trenches❗, Hood Modded, SELL POOP TYCOON!, MAKE DUMB FASHION TREND TO PROVE DAD WRONG, GUCCI

Last updated by the developer 7 May 2026, 19:33 UTC.

9
playing (measured 10 Aug 2026, 14:02 UTC)
5,133,103
lifetime visits
91%
liked (7,257 👍 / 702 👎)
25,892
favourites (5.0 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire Top G
399 R$
AUTO SELL
399 R$
Hire IShowSpeed
299 R$
Hire Lebron!
199 R$
Hire AdinRoss
199 R$
Hire Tyson
199 R$
SPEEDY PROCESSORS
199 R$
DOUBLE CASH
199 R$
Hire Kai Cenat
149 R$
X2 FASTER RESTOCKERS
99 R$
Hire Fanum
89 R$
Hire CaseOh
89 R$
SPRINT
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome2,974,900 · 76.6% win
Started the factory · welcome2,111,070 · 59.8% win
Proved da hood wrong · other34,660 · 6.9% win
Met Owner · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2191no change
14 Aug 2026, 01:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.