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2 Player Mochi Tycoon 🍡

2 Player Mochi Tycoon 🍡

A Roblox experience owned by Nigiri Games.

TycoonENmochico-opteam battle

2 Player Mochi Tycoon is a tycoon experience created on June 22, 2024. The game has accumulated 17,592,363 lifetime visits and 82,039 favorites. Currently, 18 players are active. The title holds a 97% like percentage. It features collaborative building mechanics and team-based competition elements within the tycoon genre.

Description (written by the developer; not a statement by this register)

Build your mochi tycoon together! 🍡 Unlock all gears and fight the other teams to show whos best! 🔥 Join the group to get FREE 5K in game cash: https://www.roblox.com/groups/34498670 💵 Group members receive the following!: 💵 +5K Cash Don't forget to Like and Favorite! Thank you for playing 2 Player Mochi Tycoon 💜

Last updated by the developer 1 Oct 2025, 15:19 UTC.

18
playing (measured 10 Aug 2026, 14:07 UTC)
17,592,363
lifetime visits
97%
liked (75,272 👍 / 2,335 👎)
82,323
favourites (4.7 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0710first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 2x Cash
129 R$
👑 VIP
109 R$
🌈 Magic Carpet
99 R$
💸 Auto Collect
99 R$
Hyperlaser Gun
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,688,931 · 100.0% win
Complete! · progression1,562,408 · 23.7% win
Rebirth · progression126,342 · 3.9% win
Secret? · secret8,496 · 0.00% win
Met An Owner! · social53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:4697no change
12 Oct 2026, 17:4697no change
2 Oct 2026, 17:3997no change
22 Sept 2026, 17:3897no change
12 Sept 2026, 17:3497no change
2 Sept 2026, 17:3397no change
23 Aug 2026, 17:1697no change
13 Aug 2026, 17:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.