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2 Player Sushi Tycoon 🍣

2 Player Sushi Tycoon 🍣

A Roblox experience owned by Nigiri Games.

TycoonENco-oprestaurant managementcompetitive

2 Player Sushi Tycoon is a tycoon experience created on June 29, 2024. The game has accumulated 33,792,186 lifetime visits and 123,668 favorites. Currently, 71 players are active. The title maintains a 98% like percentage. It features mechanics for building restaurants and team competition.

Description (written by the developer; not a statement by this register)

Build your own sushi restaurant with a friend! 🍣 Unlock gears and fight the other teams to show who's best! 🔥 Join the group to get: https://www.roblox.com/groups/34498670 5K💵 Group members receive the following: 💸 +5K Cash ✨ Custom In-Game Rank! Don't forget to Like and Favorite! 💾 Your progress SAVES! Thank you for playing 2 Player Sushi Tycoon 🧡

Last updated by the developer 24 May 2026, 04:56 UTC.

71
playing (measured 10 Aug 2026, 14:07 UTC)
33,792,186
lifetime visits
98%
liked (178,047 👍 / 3,253 👎)
124,509
favourites (3.7 per 1k visits)
29 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP
149 R$
💰 2x Cash
125 R$
💸 Auto Collect
99 R$
🌈 Magic Carpet
99 R$
Hyperlaser Gun
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,657,728 · 100.0% win
Complete! · progression3,836,721 · 32.9% win
Rebirth · progression687,239 · 5.1% win
Secret! · secret8,325 · 0.00% win
Met An Owner · social376 · 0.00% win
Unlock All Pets · collection356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3398no change
12 Oct 2026, 15:3198no change
2 Oct 2026, 15:3098no change
22 Sept 2026, 15:2398no change
12 Sept 2026, 15:2298no change
2 Sept 2026, 15:1998no change
23 Aug 2026, 15:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.