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2 Player Ramen Tycoon 🍜

2 Player Ramen Tycoon 🍜

A Roblox experience owned by Nigiri Games.

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2 Player Ramen Tycoon 🍜 is a tycoon experience created on 2024-09-21. It has recorded 4,581,433 lifetime visits and 27,895 favorites. Currently, 19 users are playing. The experience holds a 98% like percentage. The description indicates players build a ramen business, unlock gears, and compete against other teams.

Description (written by the developer; not a statement by this register)

Build a ramen tycoon together! 🍜 Unlock all gears and fight the other teams to show whos best! 🔥 Join the group to get FREE 5K in game cash: https://www.roblox.com/groups/34498670 💵 Group members receive the following!: 💵 +5K Cash ✨ Custom In-Game Rank! 🌟 Don't forget to Like and Favorite! 💾 Your progress SAVES! Thank you for playing 2 Player Ramen Tycoon 💙

Last updated by the developer 20 Apr 2026, 20:04 UTC.

19
playing (measured 10 Aug 2026, 14:07 UTC)
4,581,433
lifetime visits
98%
liked (24,595 👍 / 527 👎)
27,924
favourites (6.1 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:079first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP
129 R$
💰 2x Cash
129 R$
🌈 Magic Carpet
99 R$
💸 Auto Collect
99 R$
Hyperlaser Gun
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,661,989 · 100.0% win
Complete! · progression665,421 · 54.7% win
Rebirthed! · progression97,953 · 6.1% win
Secret! · secret8,015 · 0.00% win
Met an Owner · social73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1998no change
14 Aug 2026, 02:1898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.