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Pixel Blade

Pixel Blade

A Roblox experience owned by Frost Blade Games.

RacingENfantasydungeon crawlerroguelite

Pixel Blade is a Roblox experience categorized under racing, created on June 23, 2024. The game currently has 416 players online. It has accumulated 228,702,726 lifetime visits, 960,884 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

Version: 1.20.0 [Current Rarest Weapon: Atlantis] Use Code: "725K" & "Merchant" (cap K) (New code at 750K likes!) Right Click (or F) - block/parry Left Click - attack Q - dash * Shift Lock is recommended * Defeat monsters and collect spirits to protect the Mother Tree Collect loot and upgrade your character to become stronger! Team up in a party of up to three people or join a raid defense! RPG / Roguelite / Dungeon Crawler Rings: Play the Raid Defense gamemode to collect rings! Ring Drop Rate (10% every wave past 10) Super Ring Drop Rate (7.5% every wave past 30) (x2 after 50) Perry the Merchant: The merchant has a 20% chance to spawn at every campfire and it increases every time he doesn't spawn! ⚠️ Hacking is bannable, don't try it! We do NOT appeal our bans. ⚠️ Created By: Comet - Lead Scripter Fudge - Game Design / Building & the Frost Blade Games team! <3 Pixel Blade™⚔️ All Rights Reserved

Last updated by the developer 3 Sept 2026, 01:30 UTC.

267
playing (measured 4 Sept 2026, 07:50 UTC)
230,046,160
lifetime visits
97%
liked (754,472 👍 / 24,555 👎)
968,844
favourites (4.2 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1772,2801,228.526710 August 20264 September 2026
322 measurements spanning 25 days, net -92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50267-34
4 Sept 2026, 06:50301+20
4 Sept 2026, 05:50281+1
4 Sept 2026, 04:50280-57
4 Sept 2026, 03:50337+5
4 Sept 2026, 02:50332-71
4 Sept 2026, 01:50403+21
4 Sept 2026, 00:50382+20
3 Sept 2026, 23:50362+27
3 Sept 2026, 22:50335+37
3 Sept 2026, 21:50298+15
3 Sept 2026, 20:50283+14
3 Sept 2026, 19:50269-18
3 Sept 2026, 18:50287+4
3 Sept 2026, 17:50283-10
3 Sept 2026, 16:50293+11
3 Sept 2026, 15:50282-48
3 Sept 2026, 14:50330+9
3 Sept 2026, 13:50321+54
3 Sept 2026, 12:50267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Equip Anywhere
399 R$
Fast Chests
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Novice Defeater · progression12,564,609 · 36.1% win
Hunter · other6,136,656 · 15.7% win
Grasslands Hero · progression4,152,503 · 9.9% win
Legendary Finder · collection4,004,475 · 10.4% win
Reaper · other1,739,067 · 3.5% win
Desert Hero · other1,282,486 · 3.2% win
Legendary Collector · collection830,138 · 1.3% win
Void Fisher · other610,220 · 4.5% win
Tundra Hero · other520,791 · 0.90% win
Defender · other498,194 · 0.50% win
Grasslands God · progression494,730 · 1.0% win
Fish Dinner · other472,977 · 3.3% win
Annihilator · other322,745 · 0.40% win
Immortal · other310,705 · 0.30% win
Legendary Hoarder · collection268,160 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097no change
4 Sept 2026, 02:5097no change
4 Sept 2026, 01:5097no change
4 Sept 2026, 00:5097no change
3 Sept 2026, 23:5097no change
3 Sept 2026, 22:5097no change
3 Sept 2026, 21:5097no change
3 Sept 2026, 20:5097no change
3 Sept 2026, 19:5097no change
3 Sept 2026, 18:5097no change
3 Sept 2026, 17:5097no change
3 Sept 2026, 16:5097no change
3 Sept 2026, 15:5097no change
3 Sept 2026, 14:5097no change
3 Sept 2026, 13:5097no change
3 Sept 2026, 12:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

pixel-blade.fandom.com6 active editors · 6,065 edits
171 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.