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Cursed Blade[ALPHA]

Cursed Blade[ALPHA]

A Roblox experience owned by ESSENTIAL RPG.

RacingENaction rpgloot grindbuild customization

Cursed Blade[ALPHA] is a racing experience created on 2026-01-04. It has recorded 44,537,102 lifetime visits and currently has 517 players. The title holds 229,217 favorites and maintains a 98% like percentage. The description highlights over 100 talents, random weapon affixes, and customizable combat mechanics without fixed class constraints.

Description (written by the developer; not a statement by this register)

Curses speak not a word. They only seep silently into every gap of your sword swings, and into every trophy you claim.There is no destined salvation — only the endless dialogue with the curse, forged time and again by your own hands. [Game Overview & Features] ◈Over 100 talents to customize your abilities; no two souls are ever identical. ◈Weapons come with dozens of random affixes—no two pieces of gear share the same essence. ◈Dozens of buffs and curses intertwine and counter each other; find your own combat rhythm. ◈No fixed class constraints—your character’s growth is determined solely by your talents and equipped weapons. [PC & Console Controls] ◉M1: Attack / X Button: Attack ◉Shift: Dash & Roll / R2 Trigger: Dash & Roll ◉Ctrl: Unlock mouse cursor ◉Q: Skill 1 / B Button: Skill 1 ◉F: Skill 2 / Y Button: Skill 2 ◉R: Skill 3 / L2 Trigger: Skill 3 Currently in Alpha – We roll out weekly updates and welcome your feedback!

Last updated by the developer 5 Sept 2026, 01:30 UTC.

347
playing (measured 25 Oct 2026, 18:50 UTC)
45,205,594
lifetime visits
98%
liked (122,357 👍 / 3,083 👎)
233,790
favourites (5.2 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1919735823474 October 202625 October 2026
500 measurements spanning 21 days, net -484. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–1,090 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 18:50347-5
25 Oct 2026, 17:50352-44
25 Oct 2026, 16:50396-5
25 Oct 2026, 15:50401+16
25 Oct 2026, 14:50385-2
25 Oct 2026, 13:50387+43
25 Oct 2026, 12:50344+26
25 Oct 2026, 11:50318-2
25 Oct 2026, 10:50320+30
25 Oct 2026, 09:50290-22
25 Oct 2026, 08:50312-3
25 Oct 2026, 07:50315-36
25 Oct 2026, 06:50351+28
25 Oct 2026, 05:50323-10
25 Oct 2026, 04:50333-28
25 Oct 2026, 03:50361-3
25 Oct 2026, 02:50364-19
25 Oct 2026, 01:50383+18
25 Oct 2026, 00:50365-164
24 Oct 2026, 23:50529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXP X2
599 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other643,351 · 7.1% win
Shine Bright · other146,129 · 0.30% win
I Want to Be a Bunny · other118,178 · 2.1% win
Even a Couch Potato Has Dreams · other14,150 · 0.10% win
Peak · progression11,204 · 0.10% win
My Sword Never Fails · other2,401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 202625 October 2026
1552 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1552
Measured (UTC)% likedChange
25 Oct 2026, 18:5098no change
25 Oct 2026, 17:5098no change
25 Oct 2026, 16:5098no change
25 Oct 2026, 15:5098no change
25 Oct 2026, 14:5098no change
25 Oct 2026, 13:5098no change
25 Oct 2026, 12:5098no change
25 Oct 2026, 11:5098no change
25 Oct 2026, 10:5098no change
25 Oct 2026, 09:5098no change
25 Oct 2026, 08:5098no change
25 Oct 2026, 07:5098no change
25 Oct 2026, 06:5098no change
25 Oct 2026, 05:5098no change
25 Oct 2026, 04:5098no change
25 Oct 2026, 03:5098no change
25 Oct 2026, 02:5098no change
25 Oct 2026, 01:5098no change
25 Oct 2026, 00:5098no change
24 Oct 2026, 23:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.