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[đŸ”„SPAWNER REWORKđŸ”„] Box Tower Defense

[đŸ”„SPAWNER REWORKđŸ”„] Box Tower Defense

A Roblox experience owned by group doesnt have name.

Tower defenseENtower defensebox themetechnological towers

[đŸ”„SPAWNER REWORKđŸ”„] Box Tower Defense is a tower-defense experience created on 2024-06-25. It has accumulated 12,412,538 lifetime visits and 10,698 favorites. Currently, 44 users are playing. The game holds an 84% like percentage. It features over 55 towers and more than 12 difficulties.

Description (written by the developer; not a statement by this register)

Welcome to box tower defense! 📩 You need to stop boxes with technological towers! We have 55+ towers and over 12 difficulties đŸ”„ Starter Code : 'tysmforplaying' đŸ„ł Original game : Newbie Tower Defense

Last updated by the developer 14 Jul 2026, 15:39 UTC.

44
playing (measured 10 Aug 2026, 17:19 UTC)
12,412,538
lifetime visits
84%
liked (5,967 👍 / 1,124 👎)
10,746
favourites (0.9 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1950first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INJURED WAVER TITAN MAN [EARLY ACCESS]
3,250 R$
UPGRADED WAVER TITAN MAN
1,650 R$
UPGRADED COMPUTER TITAN MAN
1,150 R$
INJURED COMPUTER TITAN MAN
1,028 R$
ACID COMPUTER TITAN MAN
1,028 R$
UNSTABLE BOOMBOX TITAN MAN
978 R$
SAW COMPUTER TITAN MAN
839 R$
PRINTER TITAN MAN
789 R$
DIMINISHED COMPUTER TITAN MAN
579 R$
Extra Tower Slot!
450 R$
BOOMBOX TITAN MAN
379 R$
VIP
350 R$
Volleystar
300 R$
Computer Sand Giant
300 R$
Submarine
279 R$
Turret
250 R$
Mecha Base
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Easy Mode! · progression147,354 · 1.8% win
Defeat Normal Mode! · progression81,599 · 1.8% win
Defeat Hard Mode · progression34,959 · 0.60% win
Defeat ComputerHQ · progression33,164 · 1.1% win
Defeat Expert · progression14,482 · 0.30% win
Defeat Infected Raid · progression12,820 · 0.30% win
Defeat Insane · progression12,025 · 0.40% win
Defeat Hacked Sector · progression10,314 · 0.20% win
Mission - II · progression6,912 · 0.50% win
Winter Event · other5,502 · 0.00% win
Mission - I · progression5,197 · 0.10% win
Defeat Winter Event 2024 · progression4,147 · 0.00% win
Defeat Halloween 2024 · progression3,258 · 0.00% win
Defeat Nightmare · progression2,376 · 0.00% win
Defeat Hell · progression2,086 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:5384no change
13 Aug 2026, 18:5284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.